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hx3d
1
2D/3D Simple Game Framework
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| ▼Nhx3d | Hx3d framework namespace |
| ►Naudio | Audio components |
| ►Necs | Entity-Component-System & Scene Graph components |
| ►Ngraphics | 2D and 3D graphics components |
| ►Ngui | 2D/3D GUI components |
| ►Nmath | Math structures and functions |
| ►Nnet | Network management components |
| ►Nphysics2d | 2D physics components |
| ►Ntweens | Inbetweening animations |
| ►Nwindow | Windowing and event components |
| CAssetManager | Asset management |
| CBitset | Bitset helper in an unsigned int |
| CCallbackProperty | Callback-on-change property |
| CCallbackTimer | Improved timer with callback execution |
| CChronometer | Simple chronometer. Measures time |
| CCore | Centralized framework management |
| CFile | File loading abstraction |
| CLogImpl | Logging implementation: to log, use hx3d::Log |
| CObjectMap | Map of whatever you want. Useful for user data |
| CPool | Manage poolable elements |
| CPoolable | Reutilisable elements. Recycling is good for your memory |
| CProperty | Observable property |
| CPropertyObserver | Property observer (Observer pattern) |
| CResource | Resource type: to use in an asset manager |
| CTimer | Simple timer |
| CTimerManager | Manages multiple callback timers |
1.8.11