hx3d
1
2D/3D Simple Game Framework
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▼Nhx3d | Hx3d framework namespace |
►Naudio | Audio components |
►Necs | Entity-Component-System & Scene Graph components |
►Ngraphics | 2D and 3D graphics components |
►Ngui | 2D/3D GUI components |
►Nmath | Math structures and functions |
►Nnet | Network management components |
►Nphysics2d | 2D physics components |
►Ntweens | Inbetweening animations |
►Nwindow | Windowing and event components |
CAssetManager | Asset management |
CBitset | Bitset helper in an unsigned int |
CCallbackProperty | Callback-on-change property |
CCallbackTimer | Improved timer with callback execution |
CChronometer | Simple chronometer. Measures time |
CCore | Centralized framework management |
CFile | File loading abstraction |
CLogImpl | Logging implementation: to log, use hx3d::Log |
CObjectMap | Map of whatever you want. Useful for user data |
CPool | Manage poolable elements |
CPoolable | Reutilisable elements. Recycling is good for your memory |
CProperty | Observable property |
CPropertyObserver | Property observer (Observer pattern) |
CResource | Resource type: to use in an asset manager |
CTimer | Simple timer |
CTimerManager | Manages multiple callback timers |