hx3d
1
2D/3D Simple Game Framework
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Base GUI element. More...
#include <widget.hpp>
Public Member Functions | |
Widget (Widget *parent) | |
Construct a widget from a parent widget. More... | |
void | add (Ptr< Widget > widget) |
Add a widget to the list. More... | |
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virtual void | draw (Ptr< Shader > shader) |
Draw the mesh using a shader. More... | |
void | setTint (Color tint) |
Set the mesh tint. More... | |
Color & | getTint () |
Get the mesh tint. More... | |
void | updateColor () |
Update the mesh color from the tint. | |
void | setGeometry (Ptr< geom::BaseGeometry > geometry) |
Set the mesh geometry. More... | |
Ptr< geom::BaseGeometry > & | getGeometry () |
Get the mesh geometry. More... | |
Additional Inherited Members | |
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Transform | transform |
Mesh transformation. | |
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Color | _tint |
Tint color. | |
Ptr< geom::BaseGeometry > | _geometry |
Current geometry. | |
Base GUI element.
Definition at line 39 of file widget.hpp.
hx3d::gui::Widget::Widget | ( | Widget * | parent | ) |
Construct a widget from a parent widget.
parent | Widget (Ptr) |
Definition at line 28 of file widget.cpp.