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hx3d
1
2D/3D Simple Game Framework
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Multi-component array buffer for optimization purpose. More...
#include <multi_array_buffer.hpp>
Public Member Functions | |
| void | addAttribute (const std::string name, const Attribute attribute) |
| Add an empty initialized attribute array buffer. More... | |
| void | setAttribute (const std::string name, const std::vector< float > data) |
| Set the wanted attribute array buffer content. More... | |
| AttributeArrayBuffer & | getAttribute (const std::string name) |
| Get the wanted attribute array buffer. More... | |
| void | generate () |
| Generate the vector using the attributes. | |
| virtual void | upload () override |
| Upload the data to the GPU. | |
| virtual void | begin (const Ptr< Shader > &shader) override |
| Begin the use with a shader. More... | |
| virtual void | end (const Ptr< Shader > &shader) override |
| End the use with a shader. More... | |
Public Member Functions inherited from hx3d::graphics::buffers::Buffer< float > | |
| void | set (const std::vector< float > &values) |
| Set the buffer values. More... | |
| void | add (const std::vector< float > &values) |
| Add buffer values. More... | |
| float * | data () |
| Get the buffer values. More... | |
| GLuint | getId () |
| Get the buffer ID. More... | |
| unsigned int | size () |
| Get the buffer size. More... | |
| std::vector< float > & | getVector () |
| Get the vector. More... | |
| float | getValue (unsigned int i) |
| Get a value. More... | |
| void | setValue (const unsigned int i, const floatvalue) |
| Set a value. More... | |
| void | clear () |
| Clear all values. | |
Additional Inherited Members | |
Protected Attributes inherited from hx3d::graphics::buffers::Buffer< float > | |
| std::vector< float > | _vector |
| Data. | |
| GLuint | _buf |
| Internal ID. | |
Multi-component array buffer for optimization purpose.
Definition at line 41 of file multi_array_buffer.hpp.
| void hx3d::graphics::buffers::MultiArrayBuffer::addAttribute | ( | const std::string | name, |
| const Attribute | attribute | ||
| ) |
Add an empty initialized attribute array buffer.
| name | Name |
| attribute | Attribute |
Definition at line 39 of file multi_array_buffer.cpp.
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overridevirtual |
Begin the use with a shader.
| shader | Shader (Ptr) |
Implements hx3d::graphics::buffers::ArrayBuffer< float >.
Definition at line 87 of file multi_array_buffer.cpp.
End the use with a shader.
| shader | Shader (Ptr) |
Implements hx3d::graphics::buffers::ArrayBuffer< float >.
Definition at line 103 of file multi_array_buffer.cpp.
| AttributeArrayBuffer & hx3d::graphics::buffers::MultiArrayBuffer::getAttribute | ( | const std::string | name | ) |
Get the wanted attribute array buffer.
| name | Attribute name |
Definition at line 55 of file multi_array_buffer.cpp.
| void hx3d::graphics::buffers::MultiArrayBuffer::setAttribute | ( | const std::string | name, |
| const std::vector< float > | data | ||
| ) |
Set the wanted attribute array buffer content.
| name | Attribute name |
| data | Values |
Definition at line 49 of file multi_array_buffer.cpp.
1.8.11