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hx3d
1
2D/3D Simple Game Framework
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GUI image button. More...
#include <image_button.hpp>
Public Member Functions | |
| void | setOnClickCallback (std::function< void()> func) |
| Set the on click callback. More... | |
| void | onClick (glm::vec2 position) |
| On click check. More... | |
Public Member Functions inherited from hx3d::graphics::Sprite | |
| Sprite () | |
| Create a sprite without texture. More... | |
| void | setTexture (const Ptr< Texture > &texture) |
| Set the sprite texture. More... | |
| void | setTexture (Framebuffer &buffer) |
| Set the sprite texture from a framebuffer color buffer. More... | |
| void | setTexture (TextureRegion ®ion) |
| Set the sprite texture from a texture region. More... | |
| Ptr< Texture > | getTexture () |
| Get the sprite texture. More... | |
| void | scaleTexture () |
| Scale the texture coordinates following the texture size. | |
| virtual void | draw (Ptr< Shader > shader) override |
| Draw the mesh using a shader. More... | |
Public Member Functions inherited from hx3d::graphics::Mesh | |
| void | setTint (Color tint) |
| Set the mesh tint. More... | |
| Color & | getTint () |
| Get the mesh tint. More... | |
| void | updateColor () |
| Update the mesh color from the tint. | |
| void | setGeometry (Ptr< geom::BaseGeometry > geometry) |
| Set the mesh geometry. More... | |
| Ptr< geom::BaseGeometry > & | getGeometry () |
| Get the mesh geometry. More... | |
Additional Inherited Members | |
Public Attributes inherited from hx3d::graphics::Mesh | |
| Transform | transform |
| Mesh transformation. | |
Protected Attributes inherited from hx3d::graphics::Mesh | |
| Color | _tint |
| Tint color. | |
| Ptr< geom::BaseGeometry > | _geometry |
| Current geometry. | |
GUI image button.
Definition at line 32 of file image_button.hpp.
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1.8.11