hx3d
1
2D/3D Simple Game Framework
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Audio effect display. More...
#include <display.hpp>
Public Member Functions | |
Display () | |
Create an empty display with a refresh delay of 50. More... | |
Display (const int refreshDelay) | |
Create an empty display with a custom refresh delay. More... | |
void | initialize (const unsigned int width, const unsigned int height) |
Initialize the display. More... | |
void | setRefreshDelay (const int refreshDelay) |
Set the refresh delay. More... | |
virtual void | update (const Sint16 *stream, const int length, const float delta)=0 |
Update the display. More... | |
virtual void | onInitialization () |
Use this to execute code after initialization. More... | |
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Sprite () | |
Create a sprite without texture. More... | |
void | setTexture (const Ptr< Texture > &texture) |
Set the sprite texture. More... | |
void | setTexture (Framebuffer &buffer) |
Set the sprite texture from a framebuffer color buffer. More... | |
void | setTexture (TextureRegion ®ion) |
Set the sprite texture from a texture region. More... | |
Ptr< Texture > | getTexture () |
Get the sprite texture. More... | |
void | scaleTexture () |
Scale the texture coordinates following the texture size. | |
virtual void | draw (Ptr< Shader > shader) override |
Draw the mesh using a shader. More... | |
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void | setTint (Color tint) |
Set the mesh tint. More... | |
Color & | getTint () |
Get the mesh tint. More... | |
void | updateColor () |
Update the mesh color from the tint. | |
void | setGeometry (Ptr< geom::BaseGeometry > geometry) |
Set the mesh geometry. More... | |
Ptr< geom::BaseGeometry > & | getGeometry () |
Get the mesh geometry. More... | |
Protected Member Functions | |
void | drawBorders () |
Draw white borders. | |
Protected Attributes | |
graphics::Image | _image |
Drawing image. | |
Timer | _timer |
Refresh timer. | |
int | _refreshDelay |
Refresh delay. | |
bool | _initialized |
Is the display initialized ? | |
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Color | _tint |
Tint color. | |
Ptr< geom::BaseGeometry > | _geometry |
Current geometry. | |
Additional Inherited Members | |
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Transform | transform |
Mesh transformation. | |
hx3d::audio::Display::Display | ( | ) |
Create an empty display with a refresh delay of 50.
Definition at line 28 of file display.cpp.
hx3d::audio::Display::Display | ( | const int | refreshDelay | ) |
Create an empty display with a custom refresh delay.
refreshDelay | Refresh delay |
Definition at line 29 of file display.cpp.
void hx3d::audio::Display::initialize | ( | const unsigned int | width, |
const unsigned int | height | ||
) |
Initialize the display.
width | Width |
height | Height |
Definition at line 32 of file display.cpp.
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virtual |
Use this to execute code after initialization.
Reimplemented in hx3d::audio::Spectrum.
Definition at line 49 of file display.cpp.
void hx3d::audio::Display::setRefreshDelay | ( | const int | refreshDelay | ) |
Set the refresh delay.
refreshDelay | Refresh delay |
Definition at line 44 of file display.cpp.
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pure virtual |
Update the display.
stream | Stream of amplitudes (between -32767 and 32767) |
length | Length of the stream |
delta | Delta time |
Implemented in hx3d::audio::Spectrum, and hx3d::audio::Waveform.