hx3d
1
2D/3D Simple Game Framework
|
Defines a rectangle in a texture. More...
#include <texture_region.hpp>
Public Member Functions | |
TextureRegion (Ptr< Texture > texture, float minX, float maxX, float minY, float maxY) | |
Create a texture region from a texture and rectangle coordinates. More... | |
TextureRegion () | |
Create an empty texture region. | |
const Ptr< Texture > & | getTexture () |
Get the texture. More... | |
float | getMinX () |
Get the left coordinate. More... | |
float | getMaxX () |
Get the right coordinate. More... | |
float | getMinY () |
Get the bottom coordinate. More... | |
float | getMaxY () |
Get the top coordinate. More... | |
Defines a rectangle in a texture.
Definition at line 38 of file texture_region.hpp.
hx3d::graphics::TextureRegion::TextureRegion | ( | Ptr< Texture > | texture, |
float | minX, | ||
float | maxX, | ||
float | minY, | ||
float | maxY | ||
) |
Create a texture region from a texture and rectangle coordinates.
texture | Texture (Ptr) |
minX | Left coordinate |
maxX | Width |
minY | Top coordinate |
maxY | Height |
Definition at line 30 of file texture_region.cpp.
float hx3d::graphics::TextureRegion::getMaxX | ( | ) |
float hx3d::graphics::TextureRegion::getMaxY | ( | ) |
float hx3d::graphics::TextureRegion::getMinX | ( | ) |
float hx3d::graphics::TextureRegion::getMinY | ( | ) |