hx3d
1
2D/3D Simple Game Framework
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Indexed array buffer. More...
#include <index_array_buffer.hpp>
Public Member Functions | |
IndexArrayBuffer () | |
Build an empty index buffer. | |
IndexArrayBuffer (const std::vector< GLushort > values) | |
Build an index buffer with values. More... | |
virtual void | upload () override |
Upload the data to the GPU. | |
virtual void | begin (const Ptr< Shader > &shader) override |
Begin the use with a shader. More... | |
virtual void | end (const Ptr< Shader > &shader) override |
End the use with a shader. More... | |
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void | set (const std::vector< GLushort > &values) |
Set the buffer values. More... | |
void | add (const std::vector< GLushort > &values) |
Add buffer values. More... | |
GLushort * | data () |
Get the buffer values. More... | |
GLuint | getId () |
Get the buffer ID. More... | |
unsigned int | size () |
Get the buffer size. More... | |
std::vector< GLushort > & | getVector () |
Get the vector. More... | |
GLushort | getValue (unsigned int i) |
Get a value. More... | |
void | setValue (const unsigned int i, const GLushortvalue) |
Set a value. More... | |
void | clear () |
Clear all values. | |
Additional Inherited Members | |
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std::vector< GLushort > | _vector |
Data. | |
GLuint | _buf |
Internal ID. | |
Indexed array buffer.
Definition at line 33 of file index_array_buffer.hpp.
hx3d::graphics::buffers::IndexArrayBuffer::IndexArrayBuffer | ( | const std::vector< GLushort > | values | ) |
Build an index buffer with values.
values | Values |
Definition at line 31 of file index_array_buffer.cpp.
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overridevirtual |
Begin the use with a shader.
shader | Shader (Ptr) |
Implements hx3d::graphics::buffers::ArrayBuffer< GLushort >.
Definition at line 47 of file index_array_buffer.cpp.
End the use with a shader.
shader | Shader (Ptr) |
Implements hx3d::graphics::buffers::ArrayBuffer< GLushort >.
Definition at line 54 of file index_array_buffer.cpp.