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hx3d
1
2D/3D Simple Game Framework
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Audio spectrum displaying. More...
#include <spectrum.hpp>
Public Member Functions | |
| Spectrum (const unsigned int minFreq, const unsigned int maxFreq, const unsigned int barCount) | |
| Create an empty spectrum with a refresh delay of 50. More... | |
| Spectrum (const unsigned int minFreq, const unsigned int maxFreq, const unsigned int barCount, const int refreshDelay) | |
| Create an empty spectrum with a custom refresh delay. More... | |
| virtual void | update (const Sint16 *stream, const int length, const float delta) override |
| Update the display. More... | |
| virtual void | onInitialization () override |
| Use this to execute code after initialization. More... | |
| float | getNormalizedFrequencyAmplitude (const unsigned int frequency, const unsigned int range) |
| Get the average normalized amplitude for a center frequency and a range. More... | |
| unsigned int | getBarCount () |
| Get the bar count. More... | |
Public Member Functions inherited from hx3d::audio::Display | |
| Display () | |
| Create an empty display with a refresh delay of 50. More... | |
| Display (const int refreshDelay) | |
| Create an empty display with a custom refresh delay. More... | |
| void | initialize (const unsigned int width, const unsigned int height) |
| Initialize the display. More... | |
| void | setRefreshDelay (const int refreshDelay) |
| Set the refresh delay. More... | |
Public Member Functions inherited from hx3d::graphics::Sprite | |
| Sprite () | |
| Create a sprite without texture. More... | |
| void | setTexture (const Ptr< Texture > &texture) |
| Set the sprite texture. More... | |
| void | setTexture (Framebuffer &buffer) |
| Set the sprite texture from a framebuffer color buffer. More... | |
| void | setTexture (TextureRegion ®ion) |
| Set the sprite texture from a texture region. More... | |
| Ptr< Texture > | getTexture () |
| Get the sprite texture. More... | |
| void | scaleTexture () |
| Scale the texture coordinates following the texture size. | |
| virtual void | draw (Ptr< Shader > shader) override |
| Draw the mesh using a shader. More... | |
Public Member Functions inherited from hx3d::graphics::Mesh | |
| void | setTint (Color tint) |
| Set the mesh tint. More... | |
| Color & | getTint () |
| Get the mesh tint. More... | |
| void | updateColor () |
| Update the mesh color from the tint. | |
| void | setGeometry (Ptr< geom::BaseGeometry > geometry) |
| Set the mesh geometry. More... | |
| Ptr< geom::BaseGeometry > & | getGeometry () |
| Get the mesh geometry. More... | |
Additional Inherited Members | |
Public Attributes inherited from hx3d::graphics::Mesh | |
| Transform | transform |
| Mesh transformation. | |
Protected Member Functions inherited from hx3d::audio::Display | |
| void | drawBorders () |
| Draw white borders. | |
Protected Attributes inherited from hx3d::audio::Display | |
| graphics::Image | _image |
| Drawing image. | |
| Timer | _timer |
| Refresh timer. | |
| int | _refreshDelay |
| Refresh delay. | |
| bool | _initialized |
| Is the display initialized ? | |
Protected Attributes inherited from hx3d::graphics::Mesh | |
| Color | _tint |
| Tint color. | |
| Ptr< geom::BaseGeometry > | _geometry |
| Current geometry. | |
Audio spectrum displaying.
Example code
Definition at line 66 of file spectrum.hpp.
| hx3d::audio::Spectrum::Spectrum | ( | const unsigned int | minFreq, |
| const unsigned int | maxFreq, | ||
| const unsigned int | barCount | ||
| ) |
Create an empty spectrum with a refresh delay of 50.
| minFreq | Min. frequency |
| maxFreq | Max. frequency |
| barCount | Bars count |
Definition at line 35 of file spectrum.cpp.
| hx3d::audio::Spectrum::Spectrum | ( | const unsigned int | minFreq, |
| const unsigned int | maxFreq, | ||
| const unsigned int | barCount, | ||
| const int | refreshDelay | ||
| ) |
Create an empty spectrum with a custom refresh delay.
| minFreq | Min. frequency |
| maxFreq | Max. frequency |
| barCount | Bars count |
| refreshDelay | Refresh delay |
Definition at line 39 of file spectrum.cpp.
| unsigned int hx3d::audio::Spectrum::getBarCount | ( | ) |
| float hx3d::audio::Spectrum::getNormalizedFrequencyAmplitude | ( | const unsigned int | frequency, |
| const unsigned int | range | ||
| ) |
Get the average normalized amplitude for a center frequency and a range.
Use this to detect a "beat" into a frequency range.
| frequency | Center frequency |
| range | Range |
Definition at line 149 of file spectrum.cpp.
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overridevirtual |
Use this to execute code after initialization.
Reimplemented from hx3d::audio::Display.
Definition at line 48 of file spectrum.cpp.
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overridevirtual |
Update the display.
| stream | Stream of amplitudes (between -32767 and 32767) |
| length | Length of the stream |
| delta | Delta time |
Implements hx3d::audio::Display.
Definition at line 77 of file spectrum.cpp.
1.8.11