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hx3d
1
2D/3D Simple Game Framework
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Polygon or box shaped collider. More...
#include <polygon.hpp>
Public Member Functions | |
| Polygon (const Type colliderType=Type::Dynamic) | |
| Create a polygon. More... | |
| void | setPoints (const std::vector< glm::vec2 > &points) |
| Set the polygon points. More... | |
| void | setAsBox (const float width, const float height) |
| Set the polygon points as a box. More... | |
| glm::vec2 | getSupport (glm::vec2 dir) |
| Get the support vector following a direction. More... | |
| virtual void | setOrientation (float angle) override |
| Set the collider orientation. More... | |
| virtual void | computeMass (float density) override |
| Compute the collider mass. More... | |
Public Member Functions inherited from hx3d::physics2d::Collider | |
| Collider (const Shape shapeType, const Type colliderType=Type::Dynamic) | |
| Create a collider. More... | |
| void | useDefinition (const Definition &def) |
| Apply a definition on the collider. More... | |
| void | applyForce (const glm::vec2 &amount) |
| Apply a force. More... | |
| void | applyImpulse (const glm::vec2 &amount, const glm::vec2 &contact) |
| Apply an impulse. More... | |
| void | setDensity (float density) |
| Set collider density. More... | |
Public Attributes | |
| unsigned int | vertexCount |
| Vertex count. | |
| std::vector< glm::vec2 > | vertices |
| Vertices. | |
| std::vector< glm::vec2 > | normals |
| Normals. | |
| glm::mat2 | u |
| Rotation matrix. | |
| bool | box |
| Is the polygon a box ? | |
Public Attributes inherited from hx3d::physics2d::Collider | |
| glm::vec2 | position |
| Position. | |
| glm::vec2 | velocity |
| Velocity. | |
| glm::vec2 | force |
| Force. | |
| glm::vec2 | gravityForce |
| Gravity force. | |
| glm::vec2 | gravityScale |
| Gravity scale. | |
| float | angularVelocity |
| Angular velocity. | |
| float | torque |
| Torque. | |
| float | orientation |
| Orientation. | |
| bool | fixedRotation |
| Fixed rotation ? | |
| unsigned int | mask |
| Mask. | |
| unsigned int | category |
| Category. | |
| Type | type |
| Type. | |
| Shape | shape |
| Shape. | |
| Material | material |
| Material. | |
| Mass | massData |
| Mass data. | |
| Ptr< Attractor > | currentAttractor |
| Current attractor. | |
| ObjectMap | userData |
| User data. | |
Additional Inherited Members | |
Public Types inherited from hx3d::physics2d::Collider |
Polygon or box shaped collider.
Definition at line 35 of file polygon.hpp.
| hx3d::physics2d::colliders::Polygon::Polygon | ( | const Type | colliderType = Type::Dynamic | ) |
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overridevirtual |
Compute the collider mass.
| density | Density |
Implements hx3d::physics2d::Collider.
Definition at line 125 of file polygon.cpp.
| glm::vec2 hx3d::physics2d::colliders::Polygon::getSupport | ( | glm::vec2 | dir | ) |
Get the support vector following a direction.
| dir | Direction |
Definition at line 80 of file polygon.cpp.
| void hx3d::physics2d::colliders::Polygon::setAsBox | ( | const float | width, |
| const float | height | ||
| ) |
Set the polygon points as a box.
| width | Box width |
| height | Box height |
Definition at line 97 of file polygon.cpp.
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overridevirtual |
Set the collider orientation.
| angle | Angle in radians |
Implements hx3d::physics2d::Collider.
Definition at line 115 of file polygon.cpp.
| void hx3d::physics2d::colliders::Polygon::setPoints | ( | const std::vector< glm::vec2 > & | points | ) |
1.8.11