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hx3d
1
2D/3D Simple Game Framework
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Displayable 2D/3D element. More...
#include <mesh.hpp>
Public Member Functions | |
| virtual void | draw (Ptr< Shader > shader) |
| Draw the mesh using a shader. More... | |
| void | setTint (Color tint) |
| Set the mesh tint. More... | |
| Color & | getTint () |
| Get the mesh tint. More... | |
| void | updateColor () |
| Update the mesh color from the tint. | |
| void | setGeometry (Ptr< geom::BaseGeometry > geometry) |
| Set the mesh geometry. More... | |
| Ptr< geom::BaseGeometry > & | getGeometry () |
| Get the mesh geometry. More... | |
Public Attributes | |
| Transform | transform |
| Mesh transformation. | |
Protected Attributes | |
| Color | _tint |
| Tint color. | |
| Ptr< geom::BaseGeometry > | _geometry |
| Current geometry. | |
Draw the mesh using a shader.
| shader | Shader (Ptr) |
Reimplemented in hx3d::graphics::Sprite.
| Ptr< geom::BaseGeometry > & hx3d::graphics::Mesh::getGeometry | ( | ) |
| Color & hx3d::graphics::Mesh::getTint | ( | ) |
| void hx3d::graphics::Mesh::setGeometry | ( | Ptr< geom::BaseGeometry > | geometry | ) |
| void hx3d::graphics::Mesh::setTint | ( | Color | tint | ) |
1.8.11