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hx3d
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2D/3D Simple Game Framework
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2D/3D camera. More...
#include <camera.hpp>
Public Member Functions | |
| Camera (const float width, const float height, const float near, const float far) | |
| Create a camera with a viewport width and height. More... | |
| void | lookAt (glm::vec3 target) |
| Look at target. More... | |
| void | translate (const glm::vec3 vec) |
| Translate the camera. More... | |
| void | rotate (const float angle, const glm::vec3 axis) |
| Rotate the camera on one/multiple axes. More... | |
| void | rotateAround (const glm::vec3 center, const float angle, const glm::vec3 axis) |
| Rotate the camera around one point, on one/multiple axes. More... | |
| virtual void | update ()=0 |
| Update the camera. | |
Public Attributes | |
| glm::vec3 | position |
| Camera position. | |
| glm::vec3 | direction |
| Camera direction. | |
| glm::vec3 | up |
| Camera up vector. | |
| glm::mat4 | projection |
| Projection matrix. | |
| glm::mat4 | view |
| View matrix. | |
| float | near |
| Near pane. | |
| float | far |
| Far pane. | |
| float | viewportWidth |
| Viewport width. | |
| float | viewportHeight |
| Viewport height. | |
2D/3D camera.
Definition at line 41 of file camera.hpp.
| hx3d::graphics::Camera::Camera | ( | const float | width, |
| const float | height, | ||
| const float | near, | ||
| const float | far | ||
| ) |
Create a camera with a viewport width and height.
| width | Viewport width |
| height | Viewport height |
| near | Near |
| far | Far |
Definition at line 31 of file camera.cpp.
| void hx3d::graphics::Camera::lookAt | ( | glm::vec3 | target | ) |
| void hx3d::graphics::Camera::rotate | ( | const float | angle, |
| const glm::vec3 | axis | ||
| ) |
Rotate the camera on one/multiple axes.
| angle | Angle in degrees |
| axis | Direction(s) |
Definition at line 71 of file camera.cpp.
| void hx3d::graphics::Camera::rotateAround | ( | const glm::vec3 | center, |
| const float | angle, | ||
| const glm::vec3 | axis | ||
| ) |
Rotate the camera around one point, on one/multiple axes.
| center | Point |
| angle | Angle in degrees |
| axis | Direction(s) |
Definition at line 76 of file camera.cpp.
| void hx3d::graphics::Camera::translate | ( | const glm::vec3 | vec | ) |
1.8.11