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hx3d
1
2D/3D Simple Game Framework
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OpenGL data buffer. More...
#include <buffer.hpp>
Public Member Functions | |
| void | set (const std::vector< T > &values) |
| Set the buffer values. More... | |
| void | add (const std::vector< T > &values) |
| Add buffer values. More... | |
| T * | data () |
| Get the buffer values. More... | |
| GLuint | getId () |
| Get the buffer ID. More... | |
| unsigned int | size () |
| Get the buffer size. More... | |
| std::vector< T > & | getVector () |
| Get the vector. More... | |
| T | getValue (unsigned int i) |
| Get a value. More... | |
| void | setValue (const unsigned int i, const T value) |
| Set a value. More... | |
| void | clear () |
| Clear all values. | |
Protected Attributes | |
| std::vector< T > | _vector |
| Data. | |
| GLuint | _buf |
| Internal ID. | |
OpenGL data buffer.
Definition at line 42 of file buffer.hpp.
| void hx3d::graphics::buffers::Buffer< T >::add | ( | const std::vector< T > & | values | ) |
| T * hx3d::graphics::buffers::Buffer< T >::data | ( | ) |
| GLuint hx3d::graphics::buffers::Buffer< T >::getId | ( | ) |
| T hx3d::graphics::buffers::Buffer< T >::getValue | ( | unsigned int | i | ) |
| std::vector< T > & hx3d::graphics::buffers::Buffer< T >::getVector | ( | ) |
| void hx3d::graphics::buffers::Buffer< T >::set | ( | const std::vector< T > & | values | ) |
| void hx3d::graphics::buffers::Buffer< T >::setValue | ( | const unsigned int | i, |
| const T | value | ||
| ) |
| unsigned int hx3d::graphics::buffers::Buffer< T >::size | ( | ) |
1.8.11