|
hx3d
1
2D/3D Simple Game Framework
|
Convert an audio stream to the signed short format. More...
#include <s16_converter.hpp>
Public Member Functions | |
| virtual void | onFunction (const int channel, const void *stream, const int length) override |
| Audio effect function. More... | |
| virtual void | onDone (const int channel) override |
| Audio effect done function. More... | |
| short * | getS16Stream () |
| Get the stream in signed short format. More... | |
Public Member Functions inherited from hx3d::audio::Effect | |
| int | getChannel () |
| Get the audio channel related to the effect. More... | |
| void * | getStream () |
| Get the audio stream. More... | |
| int | getSampleSize () |
| Get the sample size. More... | |
| bool | hasProcessed () |
| Test if the effect has started. | |
Additional Inherited Members | |
Protected Attributes inherited from hx3d::audio::Effect | |
| bool | _processed |
| Has the effect started ? | |
| int | _channel |
| Audio channel. | |
| void * | _stream |
| Sound stream. | |
| int | _length |
| Sound length. | |
Convert an audio stream to the signed short format.
Example code
Definition at line 54 of file s16_converter.hpp.
| short * hx3d::audio::S16Converter::getS16Stream | ( | ) |
Get the stream in signed short format.
Definition at line 54 of file s16_converter.cpp.
|
overridevirtual |
Audio effect done function.
| channel | Audio channel |
Reimplemented from hx3d::audio::Effect.
Definition at line 51 of file s16_converter.cpp.
|
overridevirtual |
Audio effect function.
| channel | Audio channel |
| stream | Audio stream |
| length | Sample length |
Reimplemented from hx3d::audio::Effect.
Definition at line 29 of file s16_converter.cpp.
1.8.11