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hx3d
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2D/3D Simple Game Framework
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2D texture manipulation. More...
#include <sprite.hpp>
Public Member Functions | |
| Sprite () | |
| Create a sprite without texture. More... | |
| void | setTexture (const Ptr< Texture > &texture) |
| Set the sprite texture. More... | |
| void | setTexture (Framebuffer &buffer) |
| Set the sprite texture from a framebuffer color buffer. More... | |
| void | setTexture (TextureRegion ®ion) |
| Set the sprite texture from a texture region. More... | |
| Ptr< Texture > | getTexture () |
| Get the sprite texture. More... | |
| void | scaleTexture () |
| Scale the texture coordinates following the texture size. | |
| virtual void | draw (Ptr< Shader > shader) override |
| Draw the mesh using a shader. More... | |
Public Member Functions inherited from hx3d::graphics::Mesh | |
| void | setTint (Color tint) |
| Set the mesh tint. More... | |
| Color & | getTint () |
| Get the mesh tint. More... | |
| void | updateColor () |
| Update the mesh color from the tint. | |
| void | setGeometry (Ptr< geom::BaseGeometry > geometry) |
| Set the mesh geometry. More... | |
| Ptr< geom::BaseGeometry > & | getGeometry () |
| Get the mesh geometry. More... | |
Additional Inherited Members | |
Public Attributes inherited from hx3d::graphics::Mesh | |
| Transform | transform |
| Mesh transformation. | |
Protected Attributes inherited from hx3d::graphics::Mesh | |
| Color | _tint |
| Tint color. | |
| Ptr< geom::BaseGeometry > | _geometry |
| Current geometry. | |
2D texture manipulation.
Example code
Definition at line 62 of file sprite.hpp.
| hx3d::graphics::Sprite::Sprite | ( | ) |
Create a sprite without texture.
You must set it after with setTexture.
Definition at line 28 of file sprite.cpp.
Draw the mesh using a shader.
| shader | Shader (Ptr) |
Reimplemented from hx3d::graphics::Mesh.
Definition at line 94 of file sprite.cpp.
| void hx3d::graphics::Sprite::setTexture | ( | Framebuffer & | buffer | ) |
Set the sprite texture from a framebuffer color buffer.
| buffer | Framebuffer |
Definition at line 49 of file sprite.cpp.
| void hx3d::graphics::Sprite::setTexture | ( | TextureRegion & | region | ) |
Set the sprite texture from a texture region.
| region | TextureRegion |
Definition at line 62 of file sprite.cpp.
1.8.11