Here is a list of all documented class members with links to the class documentation for each member:
- s -
- sample()
: hx3d::math::Function
- scale
: hx3d::graphics::Transform
- scaleTexture()
: hx3d::graphics::Sprite
- screenToWorld()
: hx3d::graphics::viewports::Viewport
- SDL2Application()
: hx3d::window::SDL2Application
- Sequence()
: hx3d::tweens::Sequence
- set()
: hx3d::Bitset
, hx3d::graphics::buffers::Buffer< T >
, hx3d::graphics::Image
, hx3d::ObjectMap
- setAsBox()
: hx3d::physics2d::colliders::Polygon
- setAttribute()
: hx3d::graphics::buffers::MultiArrayBuffer
, hx3d::graphics::geom::BaseGeometry
- setCamera()
: hx3d::graphics::BaseBatch
- setCenterAlignment()
: hx3d::gui::Text
- setCharacterSize()
: hx3d::gui::Text
- setContent()
: hx3d::gui::Text
- setCurrentAttractor()
: hx3d::physics2d::Attractor
- setDensity()
: hx3d::physics2d::Collider
- setDuration()
: hx3d::graphics::Transition
- setEntityMode()
: hx3d::ecs::SceneGraph
- setFaceCulling()
: hx3d::graphics::geom::BaseGeometry
- setFilter()
: hx3d::graphics::Texture
- setFont()
: hx3d::gui::Text
- setFromRegion()
: hx3d::graphics::geom::SpriteGeometry
- setFunction()
: hx3d::graphics::Stencil
- setGame()
: hx3d::Core
- setGeometry()
: hx3d::graphics::Mesh
- setId()
: hx3d::ecs::Entity
, hx3d::Poolable
- setIndices()
: hx3d::graphics::geom::BaseGeometry
- setInertia()
: hx3d::physics2d::Mass
- setInputHandler()
: hx3d::window::EventManager
- setMass()
: hx3d::physics2d::Mass
- setOnClickCallback()
: hx3d::gui::ImageButton
- setOperation()
: hx3d::graphics::Stencil
- setOrientation()
: hx3d::physics2d::Collider
, hx3d::physics2d::colliders::Circle
, hx3d::physics2d::colliders::Polygon
- setPoints()
: hx3d::physics2d::colliders::Polygon
- setProgramAnalyzing()
: hx3d::graphics::Shader
- setRect()
: hx3d::graphics::Image
- setRefreshDelay()
: hx3d::audio::Display
- setRequiredFamily()
: hx3d::ecs::System
- setScreen()
: hx3d::window::Game
- setScreenPosition()
: hx3d::graphics::viewports::Viewport
- setShader()
: hx3d::graphics::BaseBatch
- setTexture()
: hx3d::graphics::Particle
, hx3d::graphics::ParticleEmitter
, hx3d::graphics::Sprite
- setTint()
: hx3d::graphics::Mesh
- setToOrtho()
: hx3d::graphics::OrthographicCamera
- setTransition()
: hx3d::window::Game
- setUniform1f()
: hx3d::graphics::Shader
- setUniform2f()
: hx3d::graphics::Shader
- setUniform3f()
: hx3d::graphics::Shader
- setUniform4f()
: hx3d::graphics::Shader
- setUniformMatrix3f()
: hx3d::graphics::Shader
- setUniformMatrix4f()
: hx3d::graphics::Shader
- setValue()
: hx3d::graphics::buffers::Buffer< T >
- setViewport()
: hx3d::window::Game
- Shader()
: hx3d::graphics::Shader
, hx3d::LogImpl
- shape
: hx3d::physics2d::Collider
- Shape
: hx3d::physics2d::Collider
- show()
: hx3d::graphics::Transform
, hx3d::window::Screen
- showIndices()
: hx3d::ecs::SceneGraph
- shutdown()
: hx3d::Core
- size()
: hx3d::graphics::buffers::Buffer< T >
, hx3d::graphics::Transform
- solve()
: hx3d::physics2d::Manifold
- Spectrum()
: hx3d::audio::Spectrum
- Sprite()
: hx3d::graphics::Sprite
- start()
: hx3d::graphics::Transition
, hx3d::window::Application
, hx3d::window::SDL2Application
- staticFriction
: hx3d::physics2d::Material
- step()
: hx3d::math::Function
, hx3d::physics2d::World
- stop()
: hx3d::audio::Music
, hx3d::window::Game
- SystemType
: hx3d::Core