hx3d
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2D/3D Simple Game Framework
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sample() :
hx3d::math::Function
scaleTexture() :
hx3d::graphics::Sprite
screenToWorld() :
hx3d::graphics::viewports::Viewport
SDL2Application() :
hx3d::window::SDL2Application
Sequence() :
hx3d::tweens::Sequence
set() :
hx3d::Bitset
,
hx3d::graphics::buffers::Buffer< T >
,
hx3d::graphics::Image
,
hx3d::ObjectMap
setAsBox() :
hx3d::physics2d::colliders::Polygon
setAttribute() :
hx3d::graphics::buffers::MultiArrayBuffer
,
hx3d::graphics::geom::BaseGeometry
setCamera() :
hx3d::graphics::BaseBatch
setCenterAlignment() :
hx3d::gui::Text
setCharacterSize() :
hx3d::gui::Text
setContent() :
hx3d::gui::Text
setCurrentAttractor() :
hx3d::physics2d::Attractor
setDensity() :
hx3d::physics2d::Collider
setDuration() :
hx3d::graphics::Transition
setEntityMode() :
hx3d::ecs::SceneGraph
setFaceCulling() :
hx3d::graphics::geom::BaseGeometry
setFilter() :
hx3d::graphics::Texture
setFont() :
hx3d::gui::Text
setFromRegion() :
hx3d::graphics::geom::SpriteGeometry
setFunction() :
hx3d::graphics::Stencil
setGame() :
hx3d::Core
setGeometry() :
hx3d::graphics::Mesh
setId() :
hx3d::ecs::Entity
,
hx3d::Poolable
setIndices() :
hx3d::graphics::geom::BaseGeometry
setInertia() :
hx3d::physics2d::Mass
setInputHandler() :
hx3d::window::EventManager
setMass() :
hx3d::physics2d::Mass
setOnClickCallback() :
hx3d::gui::ImageButton
setOperation() :
hx3d::graphics::Stencil
setOrientation() :
hx3d::physics2d::Collider
,
hx3d::physics2d::colliders::Circle
,
hx3d::physics2d::colliders::Polygon
setPoints() :
hx3d::physics2d::colliders::Polygon
setProgramAnalyzing() :
hx3d::graphics::Shader
setRect() :
hx3d::graphics::Image
setRefreshDelay() :
hx3d::audio::Display
setRequiredFamily() :
hx3d::ecs::System
setScreen() :
hx3d::window::Game
setScreenPosition() :
hx3d::graphics::viewports::Viewport
setShader() :
hx3d::graphics::BaseBatch
setTexture() :
hx3d::graphics::Particle
,
hx3d::graphics::ParticleEmitter
,
hx3d::graphics::Sprite
setTint() :
hx3d::graphics::Mesh
setToOrtho() :
hx3d::graphics::OrthographicCamera
setTransition() :
hx3d::window::Game
setUniform1f() :
hx3d::graphics::Shader
setUniform2f() :
hx3d::graphics::Shader
setUniform3f() :
hx3d::graphics::Shader
setUniform4f() :
hx3d::graphics::Shader
setUniformMatrix3f() :
hx3d::graphics::Shader
setUniformMatrix4f() :
hx3d::graphics::Shader
setValue() :
hx3d::graphics::buffers::Buffer< T >
setViewport() :
hx3d::window::Game
Shader() :
hx3d::graphics::Shader
,
hx3d::LogImpl
show() :
hx3d::graphics::Transform
,
hx3d::window::Screen
showIndices() :
hx3d::ecs::SceneGraph
shutdown() :
hx3d::Core
size() :
hx3d::graphics::buffers::Buffer< T >
solve() :
hx3d::physics2d::Manifold
Spectrum() :
hx3d::audio::Spectrum
Sprite() :
hx3d::graphics::Sprite
start() :
hx3d::graphics::Transition
,
hx3d::window::Application
,
hx3d::window::SDL2Application
step() :
hx3d::math::Function
,
hx3d::physics2d::World
stop() :
hx3d::audio::Music
,
hx3d::window::Game
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