hx3d  1
2D/3D Simple Game Framework
image_button.hpp
1 /*
2  Image button.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #ifndef HX3D_GUI_IMAGE_BUTTON
22 #define HX3D_GUI_IMAGE_BUTTON
23 
24 #include "hx3d/graphics/sprite.hpp"
25 
26 namespace hx3d {
27 namespace gui {
28 
33  public:
34  ImageButton() {}
35 
41  void setOnClickCallback(std::function<void()> func) {
42  this->func = func;
43  }
44 
50  void onClick(glm::vec2 position) {
51  if (transform.contains(position)) {
52  if (func) func();
53  }
54  }
55 
56  private:
58  std::function<void()> func;
59 };
60 
61 } /* gui */
62 } /* hx3d */
63 
64 #endif /* HX3D_GUI_IMAGE_BUTTON */
void setOnClickCallback(std::function< void()> func)
Set the on click callback.
hx3d framework namespace
Definition: audio.hpp:26
bool contains(glm::vec2 point)
Check a point in the transform.
Definition: transform.cpp:80
void onClick(glm::vec2 position)
On click check.
2D texture manipulation.
Definition: sprite.hpp:62
Transform transform
Mesh transformation.
Definition: mesh.hpp:90
GUI image button.