hx3d  1
2D/3D Simple Game Framework
hx3d::audio::Display Member List

This is the complete list of members for hx3d::audio::Display, including all inherited members.

_geometryhx3d::graphics::Meshprotected
_imagehx3d::audio::Displayprotected
_initializedhx3d::audio::Displayprotected
_refreshDelayhx3d::audio::Displayprotected
_timerhx3d::audio::Displayprotected
_tinthx3d::graphics::Meshprotected
Display()hx3d::audio::Display
Display(const int refreshDelay)hx3d::audio::Display
draw(Ptr< Shader > shader) overridehx3d::graphics::Spritevirtual
drawBorders()hx3d::audio::Displayprotected
getGeometry()hx3d::graphics::Mesh
getTexture()hx3d::graphics::Sprite
getTint()hx3d::graphics::Mesh
initialize(const unsigned int width, const unsigned int height)hx3d::audio::Display
onInitialization()hx3d::audio::Displayvirtual
scaleTexture()hx3d::graphics::Sprite
setGeometry(Ptr< geom::BaseGeometry > geometry)hx3d::graphics::Mesh
setRefreshDelay(const int refreshDelay)hx3d::audio::Display
hx3d::graphics::Sprite::setTexture(const Ptr< Texture > &texture)hx3d::graphics::Sprite
hx3d::graphics::Sprite::setTexture(Framebuffer &buffer)hx3d::graphics::Sprite
hx3d::graphics::Sprite::setTexture(TextureRegion &region)hx3d::graphics::Sprite
setTint(Color tint)hx3d::graphics::Mesh
Sprite()hx3d::graphics::Sprite
transformhx3d::graphics::Mesh
update(const Sint16 *stream, const int length, const float delta)=0hx3d::audio::Displaypure virtual
updateColor()hx3d::graphics::Mesh