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hx3d
1
2D/3D Simple Game Framework
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This is the complete list of members for hx3d::graphics::Sprite, including all inherited members.
| _geometry | hx3d::graphics::Mesh | protected |
| _tint | hx3d::graphics::Mesh | protected |
| draw(Ptr< Shader > shader) override | hx3d::graphics::Sprite | virtual |
| getGeometry() | hx3d::graphics::Mesh | |
| getTexture() | hx3d::graphics::Sprite | |
| getTint() | hx3d::graphics::Mesh | |
| scaleTexture() | hx3d::graphics::Sprite | |
| setGeometry(Ptr< geom::BaseGeometry > geometry) | hx3d::graphics::Mesh | |
| setTexture(const Ptr< Texture > &texture) | hx3d::graphics::Sprite | |
| setTexture(Framebuffer &buffer) | hx3d::graphics::Sprite | |
| setTexture(TextureRegion ®ion) | hx3d::graphics::Sprite | |
| setTint(Color tint) | hx3d::graphics::Mesh | |
| Sprite() | hx3d::graphics::Sprite | |
| transform | hx3d::graphics::Mesh | |
| updateColor() | hx3d::graphics::Mesh |
1.8.11