| Godot Nature of Code
    1.2.0
    Nature of Code implemented in Godot Engine | 
Verlet physics implementation. Inspired from toxiclibs and https://gamedevelopment.tutsplus.com/tutorials/simulate-tearable-cloth-and-ragdolls-with-simple-verlet-integration–gamedev-519  
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| Classes | |
| class | AttractionBehavior | 
| Attraction behavior.  More... | |
| class | GravityBehavior | 
| Gravity behavior.  More... | |
| interface | IBehavior | 
| Behavior interface.  More... | |
| class | VerletChainBuilder | 
| Simple verlet chain builder. Uses a PointConfiguratorFuncto configureVerletPointson creation.  More... | |
| class | VerletCloth | 
| Simple verlet cloth.  More... | |
| class | VerletCluster | 
| Simple verlet cluster.  More... | |
| class | VerletLink | 
| Verlet breakable link.  More... | |
| class | VerletPoint | 
| Verlet point.  More... | |
| class | VerletRagdoll | 
| Simple verlet ragdoll.  More... | |
| class | VerletWorld | 
| Simple verlet world which handle simulation book-keeping.  More... | |
Verlet physics implementation. Inspired from toxiclibs and https://gamedevelopment.tutsplus.com/tutorials/simulate-tearable-cloth-and-ragdolls-with-simple-verlet-integration–gamedev-519