Godot Nature of Code
1.2.0
Nature of Code implemented in Godot Engine
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Verlet physics implementation. Inspired from toxiclibs
and https://gamedevelopment.tutsplus.com/tutorials/simulate-tearable-cloth-and-ragdolls-with-simple-verlet-integration–gamedev-519
More...
Classes | |
class | AttractionBehavior |
Attraction behavior. More... | |
class | GravityBehavior |
Gravity behavior. More... | |
interface | IBehavior |
Behavior interface. More... | |
class | VerletChainBuilder |
Simple verlet chain builder. Uses a PointConfiguratorFunc to configure VerletPoints on creation. More... | |
class | VerletCloth |
Simple verlet cloth. More... | |
class | VerletCluster |
Simple verlet cluster. More... | |
class | VerletLink |
Verlet breakable link. More... | |
class | VerletPoint |
Verlet point. More... | |
class | VerletRagdoll |
Simple verlet ragdoll. More... | |
class | VerletWorld |
Simple verlet world which handle simulation book-keeping. More... | |
Verlet physics implementation. Inspired from toxiclibs
and https://gamedevelopment.tutsplus.com/tutorials/simulate-tearable-cloth-and-ragdolls-with-simple-verlet-integration–gamedev-519