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Godot Nature of Code
1.2.0
Nature of Code implemented in Godot Engine
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Verlet physics implementation. Inspired from toxiclibs and https://gamedevelopment.tutsplus.com/tutorials/simulate-tearable-cloth-and-ragdolls-with-simple-verlet-integration–gamedev-519
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Classes | |
| class | AttractionBehavior |
| Attraction behavior. More... | |
| class | GravityBehavior |
| Gravity behavior. More... | |
| interface | IBehavior |
| Behavior interface. More... | |
| class | VerletChainBuilder |
Simple verlet chain builder. Uses a PointConfiguratorFunc to configure VerletPoints on creation. More... | |
| class | VerletCloth |
| Simple verlet cloth. More... | |
| class | VerletCluster |
| Simple verlet cluster. More... | |
| class | VerletLink |
| Verlet breakable link. More... | |
| class | VerletPoint |
| Verlet point. More... | |
| class | VerletRagdoll |
| Simple verlet ragdoll. More... | |
| class | VerletWorld |
| Simple verlet world which handle simulation book-keeping. More... | |
Verlet physics implementation. Inspired from toxiclibs and https://gamedevelopment.tutsplus.com/tutorials/simulate-tearable-cloth-and-ragdolls-with-simple-verlet-integration–gamedev-519