| Godot Nature of Code
    1.2.0
    Nature of Code implemented in Godot Engine | 
Simple verlet cloth. More...
| Public Types | |
| enum class | PinModeEnum { None , TopCorners , Top , AllCorners } | 
| Pin mode enum.  More... | |
| Public Member Functions | |
| VerletCloth (VerletWorld world, Vector2 topLeftPosition, Vector2 pointCount, float separation, PinModeEnum pinMode=PinModeEnum.TopCorners, float tearSensitivityFactor=2, float stiffness=1, bool drawPoints=false, float pointRadius=10f) | |
| Create a verlet cloth.  More... | |
Simple verlet cloth.
Definition at line 9 of file VerletCloth.cs.
| 
 | strong | 
Pin mode enum.
| Enumerator | |
|---|---|
| None | No pin | 
| TopCorners | Pin top corners | 
| Top | Pin all top points | 
| AllCorners | Pin all corners | 
Definition at line 14 of file VerletCloth.cs.
| 
 | inline | 
Create a verlet cloth.
| world | Verlet world | 
| topLeftPosition | Top-left position | 
| pointCount | X/Y point count | 
| separation | Separation | 
| pinMode | Pin mode | 
| tearSensitivityFactor | Distance factor required to break the cloth. Use -1to create an unbreakable cloth. | 
| stiffness | Stiffness of the cloth | 
| drawPoints | Draw verlet points | 
| pointRadius | Verlet point radius | 
Definition at line 43 of file VerletCloth.cs.