| Godot Nature of Code
    1.2.0
    Nature of Code implemented in Godot Engine | 
Simple verlet cluster. More...
| Public Member Functions | |
| VerletCluster (VerletWorld world, Vector2 centerPosition, int pointCount, float diameter, float gravityScale=1, float tearSensitivityFactor=-1, float stiffness=0.1f, bool drawPoints=true, float pointRadius=10f) | |
| Create a verlet cluster.  More... | |
| Public Attributes | |
| List< VerletPoint > | Points | 
| Cluster points  More... | |
Simple verlet cluster.
Definition at line 9 of file VerletCluster.cs.
| 
 | inline | 
Create a verlet cluster.
| world | Verlet world | 
| centerPosition | Center position | 
| pointCount | Point count | 
| diameter | Cluster diameter | 
| gravityScale | Gravity scale | 
| tearSensitivityFactor | Distance factor required to break the cloth. Use -1to create an unbreakable cloth. | 
| stiffness | Stiffness of the cloth | 
| drawPoints | Draw points | 
| pointRadius | Verlet point radius | 
Definition at line 26 of file VerletCluster.cs.
| List<VerletPoint> VerletPhysics.VerletCluster.Points | 
Cluster points
Definition at line 12 of file VerletCluster.cs.