Simple verlet world which handle simulation book-keeping.  
 More...
Inherits Node2D.
|  | 
|  | VerletWorld () | 
|  | Create a default verlet world.  More... 
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|  | 
| VerletPoint | CreatePoint (Vector2? initialPosition=null, float? mass=null, float? gravityScale=null, float? radius=null, Color? color=null, bool? visible=null) | 
|  | Create a verlet point.  More... 
 | 
|  | 
| VerletLink | CreateLink (VerletPoint a, VerletPoint b, float? restingDistance=null, float? minimalDistance=null, float? maximalDistance=null, float? tearSensitivity=null, float? tearSensitivityFactor=null, float? stiffness=null, float? width=null, Color? color=null, bool? visible=null) | 
|  | Create a verlet link.  More... 
 | 
|  | 
| void | QueueLinkRemoval (VerletLink link) | 
|  | Mark a link to be removed next frame.  More... 
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|  | 
| void | AddBehavior (IBehavior behavior) | 
|  | Add a new behavior.  More... 
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|  | 
| void | RemoveBehavior (IBehavior behavior) | 
|  | Remove an existing behavior.  More... 
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|  | 
Simple verlet world which handle simulation book-keeping. 
Definition at line 9 of file VerletWorld.cs.
◆ VerletWorld()
  
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          | VerletPhysics.VerletWorld.VerletWorld | ( |  | ) |  |  | inline | 
 
Create a default verlet world. 
Definition at line 21 of file VerletWorld.cs.
   23             points = 
new List<VerletPoint>();
 
   24             linksToRemove = 
new List<VerletLink>();
 
   25             behaviors = 
new List<IBehavior>();
 
 
 
 
◆ AddBehavior()
  
  | 
        
          | void VerletPhysics.VerletWorld.AddBehavior | ( | IBehavior | behavior | ) |  |  | inline | 
 
Add a new behavior. 
- Parameters
- 
  
  
Definition at line 123 of file VerletWorld.cs.
  125             behaviors.Add(behavior);
 
 
 
 
◆ CreateLink()
  
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          | VerletLink VerletPhysics.VerletWorld.CreateLink | ( | VerletPoint | a, |  
          |  |  | VerletPoint | b, |  
          |  |  | float? | restingDistance = null, |  
          |  |  | float? | minimalDistance = null, |  
          |  |  | float? | maximalDistance = null, |  
          |  |  | float? | tearSensitivity = null, |  
          |  |  | float? | tearSensitivityFactor = null, |  
          |  |  | float? | stiffness = null, |  
          |  |  | float? | width = null, |  
          |  |  | Color? | color = null, |  
          |  |  | bool? | visible = null |  
          |  | ) |  |  |  | inline | 
 
Create a verlet link. 
- Parameters
- 
  
    | a | First verlet point |  | b | First verlet point |  | restingDistance | Resting distance |  | minimalDistance | Minimal link distance. Use -1to disable. |  | maximalDistance | Maximal link distance. Use -1to disable. |  | tearSensitivity | Distance required to break the link. Use -1to create an unbreakable link. |  | tearSensitivityFactor | Distance factor required to break the link. Use -1to create an unbreakable link. |  | stiffness | Stiffness of the link |  | width | Width of the link |  | color | Link color |  | visible | Show link |  
 
- Returns
- Verlet link
Definition at line 73 of file VerletWorld.cs.
   86             var link = 
new VerletLink(
this, a, b);
 
   90             link.Visible = visible ?? link.Visible;
 
   91             link.RestingDistance = restingDistance ?? link.RestingDistance;
 
   92             link.MinimalDistance = minimalDistance ?? link.MinimalDistance;
 
   93             link.MaximalDistance = maximalDistance ?? link.MaximalDistance;
 
   94             link.TearSensitivity = tearSensitivity ?? link.TearSensitivity;
 
   95             link.Stiffness = stiffness ?? link.Stiffness;
 
   96             link.Modulate = color ?? link.Modulate;
 
   97             link.Width = width ?? link.Width;
 
   99             if (tearSensitivityFactor.HasValue)
 
  101                 link.TearSensitivity = link.RestingDistance * tearSensitivityFactor.Value;
 
 
 
 
◆ CreatePoint()
  
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          | VerletPoint VerletPhysics.VerletWorld.CreatePoint | ( | Vector2? | initialPosition = null, |  
          |  |  | float? | mass = null, |  
          |  |  | float? | gravityScale = null, |  
          |  |  | float? | radius = null, |  
          |  |  | Color? | color = null, |  
          |  |  | bool? | visible = null |  
          |  | ) |  |  |  | inline | 
 
Create a verlet point. 
- Parameters
- 
  
    | initialPosition | Initial position |  | mass | Mass |  | gravityScale | Gravity scale |  | radius | Radius |  | color | Color |  | visible | Show point |  
 
- Returns
- Verlet point
Definition at line 38 of file VerletWorld.cs.
   40             var point = 
new VerletPoint(
this);
 
   44             point.Mass = mass ?? point.Mass;
 
   45             point.GravityScale = gravityScale ?? point.GravityScale;
 
   46             point.Radius = radius ?? point.Radius;
 
   47             point.Visible = visible ?? point.Visible;
 
   48             point.Modulate = color ?? point.Modulate;
 
   50             if (initialPosition.HasValue)
 
   52                 point.MoveToPosition(initialPosition.Value);
 
 
 
 
◆ QueueLinkRemoval()
  
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          | void VerletPhysics.VerletWorld.QueueLinkRemoval | ( | VerletLink | link | ) |  |  | inline | 
 
Mark a link to be removed next frame. 
- Parameters
- 
  
  
Definition at line 111 of file VerletWorld.cs.
  113             if (!linksToRemove.Contains(link))
 
  115                 linksToRemove.Add(link);
 
 
 
 
◆ RemoveBehavior()
  
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          | void VerletPhysics.VerletWorld.RemoveBehavior | ( | IBehavior | behavior | ) |  |  | inline | 
 
Remove an existing behavior. 
- Parameters
- 
  
  
Definition at line 132 of file VerletWorld.cs.
  134             behaviors.Remove(behavior);
 
 
 
 
◆ ConstraintAccuracy
      
        
          | int VerletPhysics.VerletWorld.ConstraintAccuracy = 2 | 
      
 
 
The documentation for this class was generated from the following file: