Create a verlet ragdoll. 
   40             VerletPoint createPoint(
float mass, 
float? radius = 
null, 
bool? visible = 
null)
 
   42                 var point = world.CreatePoint(genPos(), mass: mass, radius: radius ?? pointRadius, visible: visible ?? drawIntermediatePoints);
 
   43                 point.GravityScale = gravityScale;
 
   47             var headSize = pointRadius * 3;
 
   48             var handSize = pointRadius * 2;
 
   49             var footSize = pointRadius * 1.5f;
 
   50             var headLength = height / 7.5f;
 
   52             head = createPoint(4, radius: headSize, visible: 
true);
 
   53             shoulder = createPoint(26);
 
   54             world.CreateLink(head, shoulder, restingDistance: 5 / 4 * headLength, tearSensitivityFactor: tearSensitivityFactor, stiffness: 1);
 
   56             elbowLeft = createPoint(2);
 
   57             elbowRight = createPoint(2);
 
   58             world.CreateLink(elbowLeft, shoulder, restingDistance: 3 / 2 * headLength, tearSensitivityFactor: tearSensitivityFactor, stiffness: 1);
 
   59             world.CreateLink(elbowRight, shoulder, restingDistance: 3 / 2 * headLength, tearSensitivityFactor: tearSensitivityFactor, stiffness: 1);
 
   61             handLeft = createPoint(2, radius: handSize, visible: 
true);
 
   62             handRight = createPoint(2, radius: handSize, visible: 
true);
 
   63             world.CreateLink(handLeft, elbowLeft, restingDistance: 2 * headLength, tearSensitivityFactor: tearSensitivityFactor, stiffness: 1);
 
   64             world.CreateLink(handRight, elbowRight, restingDistance: 2 * headLength, tearSensitivityFactor: tearSensitivityFactor, stiffness: 1);
 
   66             pelvis = createPoint(15);
 
   67             world.CreateLink(pelvis, shoulder, restingDistance: 3.5f * headLength, tearSensitivityFactor: tearSensitivityFactor, stiffness: 0.8f);
 
   68             world.CreateLink(pelvis, head, restingDistance: 4.75f * headLength, tearSensitivityFactor: tearSensitivityFactor, stiffness: 0.02f, visible: drawSupportLinks, color: Colors.LightBlue.WithAlpha(64));
 
   70             kneeLeft = createPoint(10);
 
   71             kneeRight = createPoint(10);
 
   72             world.CreateLink(kneeLeft, pelvis, restingDistance: 2 * headLength, tearSensitivityFactor: tearSensitivityFactor, stiffness: 1);
 
   73             world.CreateLink(kneeRight, pelvis, restingDistance: 2 * headLength, tearSensitivityFactor: tearSensitivityFactor, stiffness: 1);
 
   75             footLeft = createPoint(20, radius: footSize, visible: 
true);
 
   76             footRight = createPoint(20, radius: footSize, visible: 
true);
 
   77             world.CreateLink(footLeft, kneeLeft, restingDistance: 2 * headLength, tearSensitivityFactor: tearSensitivityFactor, stiffness: 1);
 
   78             world.CreateLink(footRight, kneeRight, restingDistance: 2 * headLength, tearSensitivityFactor: tearSensitivityFactor, stiffness: 1);
 
   79             world.CreateLink(footLeft, shoulder, restingDistance: 7.5f * headLength, tearSensitivityFactor: tearSensitivityFactor, stiffness: 0.001f, visible: drawSupportLinks, color: Colors.LightBlue.WithAlpha(64));
 
   80             world.CreateLink(footRight, shoulder, restingDistance: 7.5f * headLength, tearSensitivityFactor: tearSensitivityFactor, stiffness: 0.001f, visible: drawSupportLinks, color: Colors.LightBlue.WithAlpha(64));
 
static Vector2 RandVector2(Vector2 rangeX, Vector2 rangeY)
Return a Vector with coordinates in a random range (vector limits).