hx3d  1
2D/3D Simple Game Framework
hx3d::graphics::buffers::MultiArrayBuffer Member List

This is the complete list of members for hx3d::graphics::buffers::MultiArrayBuffer, including all inherited members.

_bufhx3d::graphics::buffers::Buffer< float >protected
_vectorhx3d::graphics::buffers::Buffer< float >protected
add(const std::vector< float > &values)hx3d::graphics::buffers::Buffer< float >
addAttribute(const std::string name, const Attribute attribute)hx3d::graphics::buffers::MultiArrayBuffer
begin(const Ptr< Shader > &shader) overridehx3d::graphics::buffers::MultiArrayBuffervirtual
clear()hx3d::graphics::buffers::Buffer< float >
data()hx3d::graphics::buffers::Buffer< float >
end(const Ptr< Shader > &shader) overridehx3d::graphics::buffers::MultiArrayBuffervirtual
generate()hx3d::graphics::buffers::MultiArrayBuffer
getAttribute(const std::string name)hx3d::graphics::buffers::MultiArrayBuffer
getId()hx3d::graphics::buffers::Buffer< float >
getValue(unsigned int i)hx3d::graphics::buffers::Buffer< float >
getVector()hx3d::graphics::buffers::Buffer< float >
set(const std::vector< float > &values)hx3d::graphics::buffers::Buffer< float >
setAttribute(const std::string name, const std::vector< float > data)hx3d::graphics::buffers::MultiArrayBuffer
setValue(const unsigned int i, const floatvalue)hx3d::graphics::buffers::Buffer< float >
size()hx3d::graphics::buffers::Buffer< float >
upload() overridehx3d::graphics::buffers::MultiArrayBuffervirtual