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Godot Nature of Code
1.2.0
Nature of Code implemented in Godot Engine
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Generic force-driven object. More...
Public Types | |
| enum class | WrapModeEnum { Wrap , Bounce , None } |
| Wrapping mode enum. More... | |
Public Member Functions | |
| SimpleMover () | |
| Create a simple wrapping mover with a circle mesh. More... | |
| SimpleMover (WrapModeEnum wrapMode) | |
| Create a simple mover with a custom wrap mode and a circle mesh. More... | |
| virtual void | ApplyForce (Vector2 force) |
| Apply force on mover. More... | |
| virtual void | ApplyAngularForce (float force) |
| Apply angular force on mover. More... | |
| virtual void | ApplyFriction (float coef) |
| Apply friction on mover. More... | |
| virtual void | ApplyAngularFriction (float coef) |
| Apply angular friction on mover. More... | |
| virtual void | ApplyDrag (float coef) |
| Apply drag on mover. More... | |
| virtual void | ApplyDamping (float coef) |
| Apply damping on mover. More... | |
Public Attributes | |
| Vector2 | Velocity = Vector2.Zero |
| Current velocity More... | |
| Vector2 | Acceleration = Vector2.Zero |
| Current acceleration More... | |
| float | AngularVelocity |
| Current angular velocity More... | |
| float | AngularAcceleration |
| Current angular acceleration More... | |
| float | MaxVelocity = 10 |
| Max velocity More... | |
| float | MaxAngularVelocity = 0.1f |
| Max angular velocity More... | |
| float | Mass = 1 |
| Mass More... | |
| WrapModeEnum | WrapMode |
| Wrapping mode More... | |
| bool | DisableForces |
| Disable forces More... | |
| bool | SyncRotationOnVelocity |
| Synchronize rotation on velocity More... | |
| SimpleMesh | Mesh |
| Mesh More... | |
Protected Member Functions | |
| virtual void | UpdateAcceleration () |
| Update acceleration value. More... | |
Protected Attributes | |
| CollisionShape2D | collisionShape2D |
| Collision shape More... | |
Properties | |
| bool | Drawing [get, set] |
| Draw mesh More... | |
| Vector2 | MeshSize [get, set] |
| Mesh size More... | |
| float | Radius [get, set] |
| Mesh radius More... | |
Generic force-driven object.
Definition at line 9 of file SimpleMover.cs.
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strong |
Wrapping mode enum.
| Enumerator | |
|---|---|
| Wrap | Wrap on edges |
| Bounce | Bounce on edges |
| None | No edge limit |
Definition at line 14 of file SimpleMover.cs.
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inline |
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inline |
Create a simple mover with a custom wrap mode and a circle mesh.
| wrapMode | Wrap mode |
Definition at line 101 of file SimpleMover.cs.
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inlinevirtual |
Apply angular force on mover.
| force | Force angle in radians |
Definition at line 123 of file SimpleMover.cs.
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inlinevirtual |
Apply angular friction on mover.
| coef | Friction coefficient |
Definition at line 142 of file SimpleMover.cs.
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inlinevirtual |
Apply damping on mover.
| coef | Damping coefficient |
Definition at line 164 of file SimpleMover.cs.
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inlinevirtual |
Apply drag on mover.
| coef | Drag coefficient |
Definition at line 151 of file SimpleMover.cs.
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inlinevirtual |
Apply force on mover.
| force | Force vector |
Definition at line 114 of file SimpleMover.cs.
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inlinevirtual |
Apply friction on mover.
| coef | Friction coefficient |
Definition at line 132 of file SimpleMover.cs.
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inlineprotectedvirtual |
Update acceleration value.
Reimplemented in Particles.SimpleFallingParticle, Forces.ConstantAccelerationMover, Agents.SimpleVehicle, Ecosystem.Ecosystem.HoppingBunny, Ecosystem.Ecosystem.SwimmingFish, Ecosystem.Ecosystem.NervousButterfly, Ecosystem.Ecosystem.NervousFly, and Ecosystem.Ecosystem.AttractedFly.
Definition at line 172 of file SimpleMover.cs.
| Vector2 Forces.SimpleMover.Acceleration = Vector2.Zero |
Current acceleration
Definition at line 30 of file SimpleMover.cs.
| float Forces.SimpleMover.AngularAcceleration |
Current angular acceleration
Definition at line 36 of file SimpleMover.cs.
| float Forces.SimpleMover.AngularVelocity |
Current angular velocity
Definition at line 33 of file SimpleMover.cs.
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protected |
Collision shape
Definition at line 90 of file SimpleMover.cs.
| bool Forces.SimpleMover.DisableForces |
Disable forces
Definition at line 51 of file SimpleMover.cs.
| float Forces.SimpleMover.Mass = 1 |
Mass
Definition at line 45 of file SimpleMover.cs.
| float Forces.SimpleMover.MaxAngularVelocity = 0.1f |
Max angular velocity
Definition at line 42 of file SimpleMover.cs.
| float Forces.SimpleMover.MaxVelocity = 10 |
Max velocity
Definition at line 39 of file SimpleMover.cs.
| SimpleMesh Forces.SimpleMover.Mesh |
Mesh
Definition at line 57 of file SimpleMover.cs.
| bool Forces.SimpleMover.SyncRotationOnVelocity |
Synchronize rotation on velocity
Definition at line 54 of file SimpleMover.cs.
| Vector2 Forces.SimpleMover.Velocity = Vector2.Zero |
Current velocity
Definition at line 27 of file SimpleMover.cs.
| WrapModeEnum Forces.SimpleMover.WrapMode |
Wrapping mode
Definition at line 48 of file SimpleMover.cs.
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getset |
Draw mesh
Definition at line 60 of file SimpleMover.cs.
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getset |
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getset |