Godot Nature of Code  1.2.0
Nature of Code implemented in Godot Engine
Public Attributes | Protected Member Functions | List of all members
Forces.ConstantAccelerationMover Class Reference

Simple mover with constant acceleration. More...

Inheritance diagram for Forces.ConstantAccelerationMover:
Forces.SimpleMover

Public Attributes

Vector2 ConstantAcceleration = Vector2.Zero
 Constant acceleration value More...
 
- Public Attributes inherited from Forces.SimpleMover
Vector2 Velocity = Vector2.Zero
 Current velocity More...
 
Vector2 Acceleration = Vector2.Zero
 Current acceleration More...
 
float AngularVelocity
 Current angular velocity More...
 
float AngularAcceleration
 Current angular acceleration More...
 
float MaxVelocity = 10
 Max velocity More...
 
float MaxAngularVelocity = 0.1f
 Max angular velocity More...
 
float Mass = 1
 Mass More...
 
WrapModeEnum WrapMode
 Wrapping mode More...
 
bool DisableForces
 Disable forces More...
 
bool SyncRotationOnVelocity
 Synchronize rotation on velocity More...
 
SimpleMesh Mesh
 Mesh More...
 

Protected Member Functions

override void UpdateAcceleration ()
 Update acceleration value. More...
 

Additional Inherited Members

- Public Types inherited from Forces.SimpleMover
enum class  WrapModeEnum { Wrap , Bounce , None }
 Wrapping mode enum. More...
 
- Public Member Functions inherited from Forces.SimpleMover
 SimpleMover ()
 Create a simple wrapping mover with a circle mesh. More...
 
 SimpleMover (WrapModeEnum wrapMode)
 Create a simple mover with a custom wrap mode and a circle mesh. More...
 
virtual void ApplyForce (Vector2 force)
 Apply force on mover. More...
 
virtual void ApplyAngularForce (float force)
 Apply angular force on mover. More...
 
virtual void ApplyFriction (float coef)
 Apply friction on mover. More...
 
virtual void ApplyAngularFriction (float coef)
 Apply angular friction on mover. More...
 
virtual void ApplyDrag (float coef)
 Apply drag on mover. More...
 
virtual void ApplyDamping (float coef)
 Apply damping on mover. More...
 
- Protected Attributes inherited from Forces.SimpleMover
CollisionShape2D collisionShape2D
 Collision shape More...
 
- Properties inherited from Forces.SimpleMover
bool Drawing [get, set]
 Draw mesh More...
 
Vector2 MeshSize [get, set]
 Mesh size More...
 
float Radius [get, set]
 Mesh radius More...
 

Detailed Description

Simple mover with constant acceleration.

Definition at line 8 of file ConstantAccelerationMover.cs.

Member Function Documentation

◆ UpdateAcceleration()

override void Forces.ConstantAccelerationMover.UpdateAcceleration ( )
inlineprotectedvirtual

Update acceleration value.

Reimplemented from Forces.SimpleMover.

Definition at line 13 of file ConstantAccelerationMover.cs.

14  {
16  }
Vector2 ConstantAcceleration
Constant acceleration value
Vector2 Acceleration
Current acceleration
Definition: SimpleMover.cs:30

Member Data Documentation

◆ ConstantAcceleration

Vector2 Forces.ConstantAccelerationMover.ConstantAcceleration = Vector2.Zero

Constant acceleration value

Definition at line 11 of file ConstantAccelerationMover.cs.


The documentation for this class was generated from the following file: