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Godot Nature of Code
1.2.0
Nature of Code implemented in Godot Engine
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Simple falling particle. More...
Public Attributes | |
| Vector2 | ForceRangeX = new Vector2(-0.15f, 0.15f) |
| Force range X More... | |
| Vector2 | ForceRangeY = new Vector2(0.15f, 0.15f) |
| Force range Y More... | |
Public Attributes inherited from Particles.SimpleParticle | |
| float | Lifespan = 2 |
| Lifespan More... | |
| bool | LifespanAsAlpha = true |
| Lifespan as alpha More... | |
| Vector2 | InitialOffset = Vector2.Zero |
| Initial offset More... | |
Public Attributes inherited from Forces.SimpleMover | |
| Vector2 | Velocity = Vector2.Zero |
| Current velocity More... | |
| Vector2 | Acceleration = Vector2.Zero |
| Current acceleration More... | |
| float | AngularVelocity |
| Current angular velocity More... | |
| float | AngularAcceleration |
| Current angular acceleration More... | |
| float | MaxVelocity = 10 |
| Max velocity More... | |
| float | MaxAngularVelocity = 0.1f |
| Max angular velocity More... | |
| float | Mass = 1 |
| Mass More... | |
| WrapModeEnum | WrapMode |
| Wrapping mode More... | |
| bool | DisableForces |
| Disable forces More... | |
| bool | SyncRotationOnVelocity |
| Synchronize rotation on velocity More... | |
| SimpleMesh | Mesh |
| Mesh More... | |
Protected Member Functions | |
| override void | UpdateAcceleration () |
| Update acceleration value. More... | |
Protected Member Functions inherited from Particles.SimpleParticle | |
| byte | GetLifespanAlphaValue () |
| Get lifespan alpha value. More... | |
Additional Inherited Members | |
Public Types inherited from Forces.SimpleMover | |
| enum class | WrapModeEnum { Wrap , Bounce , None } |
| Wrapping mode enum. More... | |
Public Member Functions inherited from Particles.SimpleParticle | |
| SimpleParticle () | |
| Create a default non-wrapping particle. More... | |
| bool | IsDead () |
| Check if the particle is dead. More... | |
Public Member Functions inherited from Forces.SimpleMover | |
| SimpleMover () | |
| Create a simple wrapping mover with a circle mesh. More... | |
| SimpleMover (WrapModeEnum wrapMode) | |
| Create a simple mover with a custom wrap mode and a circle mesh. More... | |
| virtual void | ApplyForce (Vector2 force) |
| Apply force on mover. More... | |
| virtual void | ApplyAngularForce (float force) |
| Apply angular force on mover. More... | |
| virtual void | ApplyFriction (float coef) |
| Apply friction on mover. More... | |
| virtual void | ApplyAngularFriction (float coef) |
| Apply angular friction on mover. More... | |
| virtual void | ApplyDrag (float coef) |
| Apply drag on mover. More... | |
| virtual void | ApplyDamping (float coef) |
| Apply damping on mover. More... | |
Protected Attributes inherited from Forces.SimpleMover | |
| CollisionShape2D | collisionShape2D |
| Collision shape More... | |
Properties inherited from Forces.SimpleMover | |
| bool | Drawing [get, set] |
| Draw mesh More... | |
| Vector2 | MeshSize [get, set] |
| Mesh size More... | |
| float | Radius [get, set] |
| Mesh radius More... | |
Simple falling particle.
Definition at line 8 of file SimpleFallingParticle.cs.
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inlineprotectedvirtual |
Update acceleration value.
Reimplemented from Forces.SimpleMover.
Definition at line 16 of file SimpleFallingParticle.cs.
| Vector2 Particles.SimpleFallingParticle.ForceRangeX = new Vector2(-0.15f, 0.15f) |
Force range X
Definition at line 11 of file SimpleFallingParticle.cs.
| Vector2 Particles.SimpleFallingParticle.ForceRangeY = new Vector2(0.15f, 0.15f) |
Force range Y
Definition at line 14 of file SimpleFallingParticle.cs.