Godot Nature of Code  1.2.0
Nature of Code implemented in Godot Engine
Public Attributes | Protected Member Functions | List of all members
Particles.SimpleFallingParticle Class Reference

Simple falling particle. More...

Inheritance diagram for Particles.SimpleFallingParticle:
Particles.SimpleParticle Forces.SimpleMover

Public Attributes

Vector2 ForceRangeX = new Vector2(-0.15f, 0.15f)
 Force range X More...
 
Vector2 ForceRangeY = new Vector2(0.15f, 0.15f)
 Force range Y More...
 
- Public Attributes inherited from Particles.SimpleParticle
float Lifespan = 2
 Lifespan More...
 
bool LifespanAsAlpha = true
 Lifespan as alpha More...
 
Vector2 InitialOffset = Vector2.Zero
 Initial offset More...
 
- Public Attributes inherited from Forces.SimpleMover
Vector2 Velocity = Vector2.Zero
 Current velocity More...
 
Vector2 Acceleration = Vector2.Zero
 Current acceleration More...
 
float AngularVelocity
 Current angular velocity More...
 
float AngularAcceleration
 Current angular acceleration More...
 
float MaxVelocity = 10
 Max velocity More...
 
float MaxAngularVelocity = 0.1f
 Max angular velocity More...
 
float Mass = 1
 Mass More...
 
WrapModeEnum WrapMode
 Wrapping mode More...
 
bool DisableForces
 Disable forces More...
 
bool SyncRotationOnVelocity
 Synchronize rotation on velocity More...
 
SimpleMesh Mesh
 Mesh More...
 

Protected Member Functions

override void UpdateAcceleration ()
 Update acceleration value. More...
 
- Protected Member Functions inherited from Particles.SimpleParticle
byte GetLifespanAlphaValue ()
 Get lifespan alpha value. More...
 

Additional Inherited Members

- Public Types inherited from Forces.SimpleMover
enum class  WrapModeEnum { Wrap , Bounce , None }
 Wrapping mode enum. More...
 
- Public Member Functions inherited from Particles.SimpleParticle
 SimpleParticle ()
 Create a default non-wrapping particle. More...
 
bool IsDead ()
 Check if the particle is dead. More...
 
- Public Member Functions inherited from Forces.SimpleMover
 SimpleMover ()
 Create a simple wrapping mover with a circle mesh. More...
 
 SimpleMover (WrapModeEnum wrapMode)
 Create a simple mover with a custom wrap mode and a circle mesh. More...
 
virtual void ApplyForce (Vector2 force)
 Apply force on mover. More...
 
virtual void ApplyAngularForce (float force)
 Apply angular force on mover. More...
 
virtual void ApplyFriction (float coef)
 Apply friction on mover. More...
 
virtual void ApplyAngularFriction (float coef)
 Apply angular friction on mover. More...
 
virtual void ApplyDrag (float coef)
 Apply drag on mover. More...
 
virtual void ApplyDamping (float coef)
 Apply damping on mover. More...
 
- Protected Attributes inherited from Forces.SimpleMover
CollisionShape2D collisionShape2D
 Collision shape More...
 
- Properties inherited from Forces.SimpleMover
bool Drawing [get, set]
 Draw mesh More...
 
Vector2 MeshSize [get, set]
 Mesh size More...
 
float Radius [get, set]
 Mesh radius More...
 

Detailed Description

Simple falling particle.

Definition at line 8 of file SimpleFallingParticle.cs.

Member Function Documentation

◆ UpdateAcceleration()

override void Particles.SimpleFallingParticle.UpdateAcceleration ( )
inlineprotectedvirtual

Update acceleration value.

Reimplemented from Forces.SimpleMover.

Definition at line 16 of file SimpleFallingParticle.cs.

17  {
20  }
float AngularAcceleration
Current angular acceleration
Definition: SimpleMover.cs:36
virtual void ApplyForce(Vector2 force)
Apply force on mover.
Definition: SimpleMover.cs:114
Vector2 Acceleration
Current acceleration
Definition: SimpleMover.cs:30
Math utility functions
Definition: MathUtils.cs:7
static Vector2 RandVector2(Vector2 rangeX, Vector2 rangeY)
Return a Vector with coordinates in a random range (vector limits).
Definition: MathUtils.cs:92

Member Data Documentation

◆ ForceRangeX

Vector2 Particles.SimpleFallingParticle.ForceRangeX = new Vector2(-0.15f, 0.15f)

Force range X

Definition at line 11 of file SimpleFallingParticle.cs.

◆ ForceRangeY

Vector2 Particles.SimpleFallingParticle.ForceRangeY = new Vector2(0.15f, 0.15f)

Force range Y

Definition at line 14 of file SimpleFallingParticle.cs.


The documentation for this class was generated from the following file: