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Godot Nature of Code
1.2.0
Nature of Code implemented in Godot Engine
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Swimming fish. More...
Public Member Functions | |
| SwimmingFish () | |
| Create a swimming fish. More... | |
Public Member Functions inherited from Forces.SimpleMover | |
| SimpleMover () | |
| Create a simple wrapping mover with a circle mesh. More... | |
| SimpleMover (WrapModeEnum wrapMode) | |
| Create a simple mover with a custom wrap mode and a circle mesh. More... | |
| virtual void | ApplyForce (Vector2 force) |
| Apply force on mover. More... | |
| virtual void | ApplyAngularForce (float force) |
| Apply angular force on mover. More... | |
| virtual void | ApplyFriction (float coef) |
| Apply friction on mover. More... | |
| virtual void | ApplyAngularFriction (float coef) |
| Apply angular friction on mover. More... | |
| virtual void | ApplyDrag (float coef) |
| Apply drag on mover. More... | |
| virtual void | ApplyDamping (float coef) |
| Apply damping on mover. More... | |
Public Attributes | |
| float | TailSpeed = 10f |
| Tail speed More... | |
| Color | BaseColor = Colors.CadetBlue |
| Base color More... | |
| float | ForwardAcceleration = 0.25f |
| Forward acceleration More... | |
| float | SideOffsetAcceleration = 0.1f |
| Side offset acceleration More... | |
Public Attributes inherited from Ecosystem.Ecosystem.Lifeform | |
| bool | DebugDrawEnabled |
| Debug draw enabled? More... | |
Public Attributes inherited from Forces.SimpleMover | |
| Vector2 | Velocity = Vector2.Zero |
| Current velocity More... | |
| Vector2 | Acceleration = Vector2.Zero |
| Current acceleration More... | |
| float | AngularVelocity |
| Current angular velocity More... | |
| float | AngularAcceleration |
| Current angular acceleration More... | |
| float | MaxVelocity = 10 |
| Max velocity More... | |
| float | MaxAngularVelocity = 0.1f |
| Max angular velocity More... | |
| float | Mass = 1 |
| Mass More... | |
| WrapModeEnum | WrapMode |
| Wrapping mode More... | |
| bool | DisableForces |
| Disable forces More... | |
| bool | SyncRotationOnVelocity |
| Synchronize rotation on velocity More... | |
| SimpleMesh | Mesh |
| Mesh More... | |
Protected Member Functions | |
| override void | UpdateAcceleration () |
| Update acceleration value. More... | |
Additional Inherited Members | |
Public Types inherited from Forces.SimpleMover | |
| enum class | WrapModeEnum { Wrap , Bounce , None } |
| Wrapping mode enum. More... | |
Protected Attributes inherited from Forces.SimpleMover | |
| CollisionShape2D | collisionShape2D |
| Collision shape More... | |
Properties inherited from Forces.SimpleMover | |
| bool | Drawing [get, set] |
| Draw mesh More... | |
| Vector2 | MeshSize [get, set] |
| Mesh size More... | |
| float | Radius [get, set] |
| Mesh radius More... | |
Swimming fish.
Definition at line 282 of file Ecosystem.cs.
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inline |
Create a swimming fish.
Definition at line 310 of file Ecosystem.cs.
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inlineprotectedvirtual |
Update acceleration value.
Reimplemented from Forces.SimpleMover.
Definition at line 348 of file Ecosystem.cs.
| Color Ecosystem.Ecosystem.SwimmingFish.BaseColor = Colors.CadetBlue |
Base color
Definition at line 288 of file Ecosystem.cs.
| float Ecosystem.Ecosystem.SwimmingFish.ForwardAcceleration = 0.25f |
Forward acceleration
Definition at line 291 of file Ecosystem.cs.
| float Ecosystem.Ecosystem.SwimmingFish.SideOffsetAcceleration = 0.1f |
Side offset acceleration
Definition at line 294 of file Ecosystem.cs.
| float Ecosystem.Ecosystem.SwimmingFish.TailSpeed = 10f |
Tail speed
Definition at line 285 of file Ecosystem.cs.