| Godot Nature of Code
    1.2.0
    Nature of Code implemented in Godot Engine | 
Cellular automata related code. More...
| Classes | |
| class | CellularAutomata1D | 
| Cellular automata 1D.  More... | |
| class | Cell | 
| Generic base cell class.  More... | |
| class | CellularAutomata2D | 
| Cellular automata 2D.  More... | |
| class | BoolCell | 
| Boolean cell.  More... | |
| class | GameOfLife | 
| Boolean cellular automata 2D.  More... | |
| class | HistoricalGameOfLife | 
| Historical Game of Life.  More... | |
| Enumerations | |
| enum class | TouchBehaviorEnum { RandomizeGrid , DrawCell , None } | 
| Touch behavior enum.  More... | |
| enum class | WrapBehaviorEnum { Wrap , Nowrap } | 
| Wrap behavior enum. /summary>  More... | |
Cellular automata related code.
| 
 | strong | 
Touch behavior enum.
| Enumerator | |
|---|---|
| RandomizeGrid | Randomize grid | 
| DrawCell | Draw cell at touch position | 
| None | None | 
Definition at line 9 of file CellularAutomata2D.cs.
| 
 | strong | 
Wrap behavior enum. /summary>
| Enumerator | |
|---|---|
| Wrap | Wrap cells | 
| Nowrap | Do not wrap cells | 
Definition at line 24 of file CellularAutomata2D.cs.