hx3d  1
2D/3D Simple Game Framework
hx3d::physics2d::colliders::Polygon Member List

This is the complete list of members for hx3d::physics2d::colliders::Polygon, including all inherited members.

angularVelocityhx3d::physics2d::Collider
applyForce(const glm::vec2 &amount)hx3d::physics2d::Collider
applyImpulse(const glm::vec2 &amount, const glm::vec2 &contact)hx3d::physics2d::Collider
boxhx3d::physics2d::colliders::Polygon
categoryhx3d::physics2d::Collider
Collider(const Shape shapeType, const Type colliderType=Type::Dynamic)hx3d::physics2d::Collider
computeMass(float density) overridehx3d::physics2d::colliders::Polygonvirtual
currentAttractorhx3d::physics2d::Collider
fixedRotationhx3d::physics2d::Collider
forcehx3d::physics2d::Collider
getSupport(glm::vec2 dir)hx3d::physics2d::colliders::Polygon
gravityForcehx3d::physics2d::Collider
gravityScalehx3d::physics2d::Collider
maskhx3d::physics2d::Collider
massDatahx3d::physics2d::Collider
materialhx3d::physics2d::Collider
normalshx3d::physics2d::colliders::Polygon
orientationhx3d::physics2d::Collider
Polygon(const Type colliderType=Type::Dynamic)hx3d::physics2d::colliders::Polygon
positionhx3d::physics2d::Collider
setAsBox(const float width, const float height)hx3d::physics2d::colliders::Polygon
setDensity(float density)hx3d::physics2d::Collider
setOrientation(float angle) overridehx3d::physics2d::colliders::Polygonvirtual
setPoints(const std::vector< glm::vec2 > &points)hx3d::physics2d::colliders::Polygon
shapehx3d::physics2d::Collider
Shape enum namehx3d::physics2d::Collider
torquehx3d::physics2d::Collider
Type enum namehx3d::physics2d::Collider
typehx3d::physics2d::Collider
uhx3d::physics2d::colliders::Polygon
useDefinition(const Definition &def)hx3d::physics2d::Collider
userDatahx3d::physics2d::Collider
velocityhx3d::physics2d::Collider
vertexCounthx3d::physics2d::colliders::Polygon
verticeshx3d::physics2d::colliders::Polygon