hx3d  1
2D/3D Simple Game Framework
particle.hpp
1 /*
2  Particle.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #ifndef HX3D_GRAPHICS_PARTICLE
22 #define HX3D_GRAPHICS_PARTICLE
23 
24 #include "hx3d/utils/poolable.hpp"
25 #include "hx3d/utils/ptr.hpp"
26 
27 #include "hx3d/graphics/texture.hpp"
28 #include "hx3d/graphics/sprite.hpp"
29 #include "hx3d/graphics/batch.hpp"
30 
31 namespace hx3d {
32 namespace graphics {
33 
37 class Particle: public Poolable {
38 public:
39  Particle();
40 
46  void setTexture(const Ptr<Texture>& texture);
47 
53  void update(const float delta);
54 
60  void draw(Batch& batch);
61 
62  virtual void reset() override;
63 
65 
66 private:
68  glm::vec3 position;
70  glm::vec3 size;
72  glm::vec3 velocity;
74  glm::vec3 gravity;
76  float rotation;
78  float rotationSpeed;
79 
81  float baseLife;
83  float life;
85  Color color;
86 
88  Sprite sprite;
90  bool dead;
91 
92  friend class ParticleEmitter;
93 };
94 
95 } /* graphics */
96 } /* hx3d */
97 
98 #endif
Poolable 2D/3D particle.
Definition: particle.hpp:37
void update(const float delta)
Update the particle.
Definition: particle.cpp:44
Four [0..255] components defined color.
Definition: color.hpp:32
hx3d framework namespace
Definition: audio.hpp:26
Reutilisable elements. Recycling is good for your memory.
Definition: poolable.hpp:29
Simple base batch implementation. Draw at each draw call.
Definition: batch.hpp:36
virtual void reset() override
Reset the element.
Definition: particle.cpp:32
2D texture manipulation.
Definition: sprite.hpp:62
void setTexture(const Ptr< Texture > &texture)
Set the texture.
Definition: particle.cpp:40
Emit particles with parameters.
std::shared_ptr< T > Ptr
Quick-typing shared ptr.
Definition: ptr.hpp:34
void draw(Batch &batch)
Draw the particle.
Definition: particle.cpp:69