hx3d  1
2D/3D Simple Game Framework
poolable.hpp
1 /*
2  Poolable.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #ifndef HX3D_UTILS_POOLABLE
22 #define HX3D_UTILS_POOLABLE
23 
24 namespace hx3d {
25 
29 class Poolable {
30 public:
31  Poolable();
32 
38  void setId(const unsigned int id);
39 
45  unsigned int getId() const;
46 
50  virtual void reset() = 0;
51 
52 private:
53  unsigned int _id;
54 };
55 
56 } /* hx3d */
57 
58 #endif
void setId(const unsigned int id)
Change the poolable ID.
Definition: poolable.cpp:27
virtual void reset()=0
Reset the element.
hx3d framework namespace
Definition: audio.hpp:26
Reutilisable elements. Recycling is good for your memory.
Definition: poolable.hpp:29
unsigned int getId() const
Get the poolable ID.
Definition: poolable.cpp:31