hx3d
1
2D/3D Simple Game Framework
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This is the complete list of members for hx3d::graphics::Animation, including all inherited members.
_geometry | hx3d::graphics::Mesh | protected |
_tint | hx3d::graphics::Mesh | protected |
Animation() | hx3d::graphics::Animation | |
Animation(Ptr< TextureAtlas > atlas, std::vector< std::string > frames, float speed) | hx3d::graphics::Animation | |
draw(Ptr< Shader > shader) override | hx3d::graphics::Sprite | virtual |
getGeometry() | hx3d::graphics::Mesh | |
getTexture() | hx3d::graphics::Sprite | |
getTint() | hx3d::graphics::Mesh | |
initialize(Ptr< TextureAtlas > atlas, std::vector< std::string > frames, float speed) | hx3d::graphics::Animation | |
scaleTexture() | hx3d::graphics::Sprite | |
setGeometry(Ptr< geom::BaseGeometry > geometry) | hx3d::graphics::Mesh | |
setTexture(const Ptr< Texture > &texture) | hx3d::graphics::Sprite | |
setTexture(Framebuffer &buffer) | hx3d::graphics::Sprite | |
setTexture(TextureRegion ®ion) | hx3d::graphics::Sprite | |
setTint(Color tint) | hx3d::graphics::Mesh | |
Sprite() | hx3d::graphics::Sprite | |
transform | hx3d::graphics::Mesh | |
update(float delta) | hx3d::graphics::Animation | |
updateColor() | hx3d::graphics::Mesh |