hx3d  1
2D/3D Simple Game Framework
hx3d::graphics::Animation Member List

This is the complete list of members for hx3d::graphics::Animation, including all inherited members.

_geometryhx3d::graphics::Meshprotected
_tinthx3d::graphics::Meshprotected
Animation()hx3d::graphics::Animation
Animation(Ptr< TextureAtlas > atlas, std::vector< std::string > frames, float speed)hx3d::graphics::Animation
draw(Ptr< Shader > shader) overridehx3d::graphics::Spritevirtual
getGeometry()hx3d::graphics::Mesh
getTexture()hx3d::graphics::Sprite
getTint()hx3d::graphics::Mesh
initialize(Ptr< TextureAtlas > atlas, std::vector< std::string > frames, float speed)hx3d::graphics::Animation
scaleTexture()hx3d::graphics::Sprite
setGeometry(Ptr< geom::BaseGeometry > geometry)hx3d::graphics::Mesh
setTexture(const Ptr< Texture > &texture)hx3d::graphics::Sprite
setTexture(Framebuffer &buffer)hx3d::graphics::Sprite
setTexture(TextureRegion &region)hx3d::graphics::Sprite
setTint(Color tint)hx3d::graphics::Mesh
Sprite()hx3d::graphics::Sprite
transformhx3d::graphics::Mesh
update(float delta)hx3d::graphics::Animation
updateColor()hx3d::graphics::Mesh