hx3d  1
2D/3D Simple Game Framework
s16_converter.hpp
1 /*
2  Audio Converter: Signed Short.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #ifndef HX3D_AUDIO_CONVERTERS_S16CONVERTER
22 #define HX3D_AUDIO_CONVERTERS_S16CONVERTER
23 
24 #include "hx3d/audio/effect.hpp"
25 
26 namespace hx3d {
27 namespace audio {
28 
54 class S16Converter: public Effect {
55 public:
56  S16Converter();
57  ~S16Converter();
58 
59  virtual void onFunction(const int channel, const void* stream, const int length) override;
60  virtual void onDone(const int channel) override;
61 
67  short* getS16Stream();
68 };
69 
70 } /* audio */
71 } /* hx3d */
72 
73 #endif
hx3d framework namespace
Definition: audio.hpp:26
Audio effect manipulation.
Definition: effect.hpp:32
virtual void onFunction(const int channel, const void *stream, const int length) override
Audio effect function.
short * getS16Stream()
Get the stream in signed short format.
Convert an audio stream to the signed short format.
virtual void onDone(const int channel) override
Audio effect done function.