21 #ifndef HX3D_AUDIO_EFFECT 22 #define HX3D_AUDIO_EFFECT 46 virtual void onFunction(
const int channel,
const void* stream,
const int length);
55 virtual void onDone(
const int channel);
void * getStream()
Get the audio stream.
int _channel
Audio channel.
bool _processed
Has the effect started ?
Audio effect manipulation.
int getSampleSize()
Get the sample size.
void * _stream
Sound stream.
int getChannel()
Get the audio channel related to the effect.
virtual void onFunction(const int channel, const void *stream, const int length)
Audio effect function.
virtual void onDone(const int channel)
Audio effect done function.
bool hasProcessed()
Test if the effect has started.