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2D/3D Simple Game Framework
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include
hx3d
graphics
particle_manager.hpp
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/*
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Particle manager.
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Copyright (C) 2015 Denis BOURGE
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
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USA
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*/
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#ifndef HX3D_GRAPHICS_PARTICLEMANAGER
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#define HX3D_GRAPHICS_PARTICLEMANAGER
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#include "hx3d/graphics/particle_emitter.hpp"
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namespace
hx3d
{
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namespace
graphics {
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class
ParticleManager
{
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public
:
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ParticleManager
();
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void
addEmitter
(
const
Ptr<ParticleEmitter>
& emitter);
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void
update
(
const
float
delta);
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void
draw
(
Batch
& batch);
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private
:
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std::vector<Ptr<ParticleEmitter>> emitters;
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};
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}
/* graphics */
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}
/* hx3d */
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#endif
hx3d::graphics::ParticleManager::draw
void draw(Batch &batch)
Draw the particles.
Definition:
particle_manager.cpp:39
hx3d::graphics::ParticleManager::update
void update(const float delta)
Update the particle manager.
Definition:
particle_manager.cpp:33
hx3d
hx3d framework namespace
Definition:
audio.hpp:26
hx3d::graphics::ParticleManager::addEmitter
void addEmitter(const Ptr< ParticleEmitter > &emitter)
Add an emitter.
Definition:
particle_manager.cpp:29
hx3d::graphics::Batch
Simple base batch implementation. Draw at each draw call.
Definition:
batch.hpp:36
hx3d::graphics::ParticleManager
Manages particle emitters.
Definition:
particle_manager.hpp:32
hx3d::Ptr
std::shared_ptr< T > Ptr
Quick-typing shared ptr.
Definition:
ptr.hpp:34
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