hx3d  1
2D/3D Simple Game Framework
particle_manager.cpp
1 /*
2  Particle manager.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #include "hx3d/graphics/particle_manager.hpp"
22 
23 namespace hx3d {
24 namespace graphics {
25 
26 ParticleManager::ParticleManager()
27 {}
28 
30  emitters.push_back(emitter);
31 }
32 
33 void ParticleManager::update(const float delta) {
34  for (Ptr<ParticleEmitter>& emitter: emitters) {
35  emitter->update(delta);
36  }
37 }
38 
40 
41  glDisable(GL_DEPTH_TEST);
42 
43  for (Ptr<ParticleEmitter>& emitter: emitters) {
44  emitter->draw(batch);
45  }
46 
47  glEnable(GL_DEPTH_TEST);
48 }
49 
50 } /* graphics */
51 } /* hx3d */
void draw(Batch &batch)
Draw the particles.
void update(const float delta)
Update the particle manager.
hx3d framework namespace
Definition: audio.hpp:26
void addEmitter(const Ptr< ParticleEmitter > &emitter)
Add an emitter.
Simple base batch implementation. Draw at each draw call.
Definition: batch.hpp:36
std::shared_ptr< T > Ptr
Quick-typing shared ptr.
Definition: ptr.hpp:34