21 #ifndef HX3D_ECS_ENTITY 22 #define HX3D_ECS_ENTITY 38 Entity(
const unsigned int id);
45 unsigned int getId()
const;
52 void setId(
const unsigned int id);
void setId(const unsigned int id)
Change the entity ID.
unsigned int getId() const
Get the entity ID.
Entity(const unsigned int id)
Construct an entity with a unique id.
Base element, attachable with components.