hx3d  1
2D/3D Simple Game Framework
entity.hpp
1 /*
2  Entity Component System: Entity.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #ifndef HX3D_ECS_ENTITY
22 #define HX3D_ECS_ENTITY
23 
24 namespace hx3d {
25 namespace ecs {
26 
31 class Entity {
32 public:
38  Entity(const unsigned int id);
39 
45  unsigned int getId() const;
46 
52  void setId(const unsigned int id);
53 
54 private:
56  unsigned int _id;
57 };
58 
59 } /* ecs */
60 } /* hx3d */
61 
62 #endif
void setId(const unsigned int id)
Change the entity ID.
Definition: entity.cpp:32
unsigned int getId() const
Get the entity ID.
Definition: entity.cpp:28
hx3d framework namespace
Definition: audio.hpp:26
Entity(const unsigned int id)
Construct an entity with a unique id.
Definition: entity.cpp:26
Base element, attachable with components.
Definition: entity.hpp:31