hx3d  1
2D/3D Simple Game Framework
entity.cpp
1 /*
2  Entity Component System: Entity.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #include "hx3d/ecs/entity.hpp"
22 
23 namespace hx3d {
24 namespace ecs {
25 
26 Entity::Entity(const unsigned int id): _id(id) {}
27 
28 unsigned int Entity::getId() const {
29  return _id;
30 }
31 
32 void Entity::setId(const unsigned int id) {
33  _id = id;
34 }
35 
36 } /* ecs */
37 } /* hx3d */
void setId(const unsigned int id)
Change the entity ID.
Definition: entity.cpp:32
unsigned int getId() const
Get the entity ID.
Definition: entity.cpp:28
hx3d framework namespace
Definition: audio.hpp:26
Entity(const unsigned int id)
Construct an entity with a unique id.
Definition: entity.cpp:26