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2D/3D Simple Game Framework
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engine
src
ecs
entity.cpp
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/*
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Entity Component System: Entity.
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Copyright (C) 2015 Denis BOURGE
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
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USA
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*/
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#include "hx3d/ecs/entity.hpp"
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namespace
hx3d
{
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namespace
ecs {
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Entity::Entity
(
const
unsigned
int
id
): _id(id) {}
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unsigned
int
Entity::getId
()
const
{
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return
_id;
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}
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void
Entity::setId
(
const
unsigned
int
id
) {
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_id = id;
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}
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}
/* ecs */
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}
/* hx3d */
hx3d::ecs::Entity::setId
void setId(const unsigned int id)
Change the entity ID.
Definition:
entity.cpp:32
hx3d::ecs::Entity::getId
unsigned int getId() const
Get the entity ID.
Definition:
entity.cpp:28
hx3d
hx3d framework namespace
Definition:
audio.hpp:26
hx3d::ecs::Entity::Entity
Entity(const unsigned int id)
Construct an entity with a unique id.
Definition:
entity.cpp:26
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