hx3d  1
2D/3D Simple Game Framework
hx3d::gui::Text Member List

This is the complete list of members for hx3d::gui::Text, including all inherited members.

_centerAlignedhx3d::gui::Textprotected
_characterSizehx3d::gui::Textprotected
_contenthx3d::gui::Textprotected
_fonthx3d::gui::Textprotected
_geometryhx3d::graphics::Meshprotected
_lengthhx3d::gui::Textprotected
_tinthx3d::graphics::Meshprotected
add(Ptr< Widget > widget)hx3d::gui::Widget
calculateLength()hx3d::gui::Textprotected
hx3d::graphics::Mesh::draw(Ptr< Shader > shader)hx3d::graphics::Meshvirtual
functionDraw(Ptr< Shader > shader, math::Function function)hx3d::gui::Text
getCharacterSize()hx3d::gui::Text
getFont()hx3d::gui::Text
getGeometry()hx3d::graphics::Mesh
getLength()hx3d::gui::Text
getTint()hx3d::graphics::Mesh
init()hx3d::gui::Textprotected
isCenterAligned()hx3d::gui::Text
setCenterAlignment(bool value)hx3d::gui::Text
setCharacterSize(int size)hx3d::gui::Text
setContent(std::string content)hx3d::gui::Text
setFont(Ptr< Font > font)hx3d::gui::Text
setGeometry(Ptr< geom::BaseGeometry > geometry)hx3d::graphics::Mesh
setTint(Color tint)hx3d::graphics::Mesh
Text()hx3d::gui::Text
Text(Ptr< Font > font)hx3d::gui::Text
Text(Widget *parent, Ptr< Font > font)hx3d::gui::Text
transformhx3d::graphics::Mesh
updateColor()hx3d::graphics::Mesh
Widget(Widget *parent)hx3d::gui::Widget