hx3d  1
2D/3D Simple Game Framework
hx3d::graphics::buffers::AttributeStreamBuffer Member List

This is the complete list of members for hx3d::graphics::buffers::AttributeStreamBuffer, including all inherited members.

_attributehx3d::graphics::buffers::AttributeStreamBufferprotected
_bufhx3d::graphics::buffers::Buffer< float >protected
_stream_sizehx3d::graphics::buffers::AttributeStreamBufferprotected
_vectorhx3d::graphics::buffers::Buffer< float >protected
add(const std::vector< float > &values)hx3d::graphics::buffers::Buffer< float >
AttributeStreamBuffer()hx3d::graphics::buffers::AttributeStreamBuffer
AttributeStreamBuffer(const Attribute attribute, const unsigned int stream_size)hx3d::graphics::buffers::AttributeStreamBuffer
begin(const Ptr< Shader > &shader) overridehx3d::graphics::buffers::AttributeStreamBuffervirtual
clear()hx3d::graphics::buffers::Buffer< float >
create(const Attribute attribute, const unsigned int stream_size)hx3d::graphics::buffers::AttributeStreamBuffer
data()hx3d::graphics::buffers::Buffer< float >
end(const Ptr< Shader > &shader) overridehx3d::graphics::buffers::AttributeStreamBuffervirtual
getAttribute()hx3d::graphics::buffers::AttributeStreamBuffer
getId()hx3d::graphics::buffers::Buffer< float >
getValue(unsigned int i)hx3d::graphics::buffers::Buffer< float >
getVector()hx3d::graphics::buffers::Buffer< float >
set(const std::vector< float > &values)hx3d::graphics::buffers::Buffer< float >
setValue(const unsigned int i, const floatvalue)hx3d::graphics::buffers::Buffer< float >
size()hx3d::graphics::buffers::Buffer< float >
upload() overridehx3d::graphics::buffers::AttributeStreamBuffervirtual