hx3d  1
2D/3D Simple Game Framework
hx3d::graphics::buffers::AttributeArrayBuffer Member List

This is the complete list of members for hx3d::graphics::buffers::AttributeArrayBuffer, including all inherited members.

_attributehx3d::graphics::buffers::AttributeArrayBufferprotected
_bufhx3d::graphics::buffers::Buffer< float >protected
_vectorhx3d::graphics::buffers::Buffer< float >protected
add(const std::vector< float > &values)hx3d::graphics::buffers::Buffer< float >
AttributeArrayBuffer()hx3d::graphics::buffers::AttributeArrayBuffer
AttributeArrayBuffer(const Attribute attribute)hx3d::graphics::buffers::AttributeArrayBuffer
AttributeArrayBuffer(const Attribute attribute, const std::vector< float > values)hx3d::graphics::buffers::AttributeArrayBuffer
begin(const Ptr< Shader > &shader) overridehx3d::graphics::buffers::AttributeArrayBuffervirtual
clear()hx3d::graphics::buffers::Buffer< float >
create(const Attribute attribute)hx3d::graphics::buffers::AttributeArrayBuffer
data()hx3d::graphics::buffers::Buffer< float >
end(const Ptr< Shader > &shader) overridehx3d::graphics::buffers::AttributeArrayBuffervirtual
getAttribute()hx3d::graphics::buffers::AttributeArrayBuffer
getId()hx3d::graphics::buffers::Buffer< float >
getValue(unsigned int i)hx3d::graphics::buffers::Buffer< float >
getVector()hx3d::graphics::buffers::Buffer< float >
set(const std::vector< float > &values)hx3d::graphics::buffers::Buffer< float >
setValue(const unsigned int i, const floatvalue)hx3d::graphics::buffers::Buffer< float >
size()hx3d::graphics::buffers::Buffer< float >
upload() overridehx3d::graphics::buffers::AttributeArrayBuffervirtual