hx3d
1
2D/3D Simple Game Framework
|
This is the complete list of members for hx3d::graphics::OrthographicCamera, including all inherited members.
Camera(const float width, const float height, const float near, const float far) | hx3d::graphics::Camera | |
direction | hx3d::graphics::Camera | |
far | hx3d::graphics::Camera | |
lookAt(glm::vec3 target) | hx3d::graphics::Camera | |
near | hx3d::graphics::Camera | |
OrthographicCamera() | hx3d::graphics::OrthographicCamera | |
OrthographicCamera(const float width, const float height) | hx3d::graphics::OrthographicCamera | |
position | hx3d::graphics::Camera | |
projection | hx3d::graphics::Camera | |
rotate(const float angle, const glm::vec3 axis) | hx3d::graphics::Camera | |
rotateAround(const glm::vec3 center, const float angle, const glm::vec3 axis) | hx3d::graphics::Camera | |
setToOrtho(const float width, const float height) | hx3d::graphics::OrthographicCamera | |
translate(const glm::vec3 vec) | hx3d::graphics::Camera | |
up | hx3d::graphics::Camera | |
update() override | hx3d::graphics::OrthographicCamera | virtual |
view | hx3d::graphics::Camera | |
viewportHeight | hx3d::graphics::Camera | |
viewportWidth | hx3d::graphics::Camera | |
zoom | hx3d::graphics::OrthographicCamera |