hx3d  1
2D/3D Simple Game Framework
hx3d::ecs::Node Member List

This is the complete list of members for hx3d::ecs::Node, including all inherited members.

_childrenhx3d::ecs::Nodeprotected
_namehx3d::ecs::Nodeprotected
_parenthx3d::ecs::Nodeprotected
childNameExists(const std::string name)hx3d::ecs::Nodeprotected
createChild(SceneGraph &sg, const std::string name, Args...args)hx3d::ecs::Node
destroy(SceneGraph &sg)hx3d::ecs::Node
draw(graphics::BaseBatch &batch)hx3d::ecs::Nodevirtual
Entity(const unsigned int id)hx3d::ecs::Entity
getChild(const std::string name)hx3d::ecs::Node
getChildCount()hx3d::ecs::Node
getFullTransform()hx3d::ecs::Node
getId() const hx3d::ecs::Entity
getName()hx3d::ecs::Node
getPath()hx3d::ecs::Node
Node(const std::string name)hx3d::ecs::Node
removeChild(SceneGraph &sg, const std::string name)hx3d::ecs::Node
setId(const unsigned int id)hx3d::ecs::Entity
transformhx3d::ecs::Node
update(const float delta)hx3d::ecs::Nodevirtual