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hx3d
1
2D/3D Simple Game Framework
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This is the complete list of members for hx3d::ecs::Node, including all inherited members.
| _children | hx3d::ecs::Node | protected |
| _name | hx3d::ecs::Node | protected |
| _parent | hx3d::ecs::Node | protected |
| childNameExists(const std::string name) | hx3d::ecs::Node | protected |
| createChild(SceneGraph &sg, const std::string name, Args...args) | hx3d::ecs::Node | |
| destroy(SceneGraph &sg) | hx3d::ecs::Node | |
| draw(graphics::BaseBatch &batch) | hx3d::ecs::Node | virtual |
| Entity(const unsigned int id) | hx3d::ecs::Entity | |
| getChild(const std::string name) | hx3d::ecs::Node | |
| getChildCount() | hx3d::ecs::Node | |
| getFullTransform() | hx3d::ecs::Node | |
| getId() const | hx3d::ecs::Entity | |
| getName() | hx3d::ecs::Node | |
| getPath() | hx3d::ecs::Node | |
| Node(const std::string name) | hx3d::ecs::Node | |
| removeChild(SceneGraph &sg, const std::string name) | hx3d::ecs::Node | |
| setId(const unsigned int id) | hx3d::ecs::Entity | |
| transform | hx3d::ecs::Node | |
| update(const float delta) | hx3d::ecs::Node | virtual |
1.8.11