hx3d
1
2D/3D Simple Game Framework
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This is the complete list of members for hx3d::ecs::Node, including all inherited members.
_children | hx3d::ecs::Node | protected |
_name | hx3d::ecs::Node | protected |
_parent | hx3d::ecs::Node | protected |
childNameExists(const std::string name) | hx3d::ecs::Node | protected |
createChild(SceneGraph &sg, const std::string name, Args...args) | hx3d::ecs::Node | |
destroy(SceneGraph &sg) | hx3d::ecs::Node | |
draw(graphics::BaseBatch &batch) | hx3d::ecs::Node | virtual |
Entity(const unsigned int id) | hx3d::ecs::Entity | |
getChild(const std::string name) | hx3d::ecs::Node | |
getChildCount() | hx3d::ecs::Node | |
getFullTransform() | hx3d::ecs::Node | |
getId() const | hx3d::ecs::Entity | |
getName() | hx3d::ecs::Node | |
getPath() | hx3d::ecs::Node | |
Node(const std::string name) | hx3d::ecs::Node | |
removeChild(SceneGraph &sg, const std::string name) | hx3d::ecs::Node | |
setId(const unsigned int id) | hx3d::ecs::Entity | |
transform | hx3d::ecs::Node | |
update(const float delta) | hx3d::ecs::Node | virtual |