1 #include "hx3d/physics/2d/colliders/circle.hpp" 3 #include <glm/gtc/constants.hpp> 20 float mass = glm::pi<float>() *
radius *
radius * density;
void setDensity(float density)
Set collider density.
Circle(float radius, const Type colliderType=Type::Dynamic)
Create a circle.
virtual void setOrientation(float angle) override
Set the collider orientation.
void setInertia(float amount)
Set the current inertia.
virtual void computeMass(float density) override
Compute the collider mass.
void setMass(float amount)
Set the current mass.