21 #ifndef HX3D_PHYSICS_2D_COLLIDERS_CIRCLE 22 #define HX3D_PHYSICS_2D_COLLIDERS_CIRCLE 24 #include "hx3d/physics/2d/collider.hpp" Circle(float radius, const Type colliderType=Type::Dynamic)
Create a circle.
virtual void setOrientation(float angle) override
Set the collider orientation.
Dynamic: forces and velocity.
virtual void computeMass(float density) override
Compute the collider mass.