| Godot Nature of Code
    1.2.0
    Nature of Code implemented in Godot Engine | 
Cellular automata 1D. More...
Inherits Node2D.
| Public Member Functions | |
| delegate void | ScreenCompleted () | 
| Sent when _rowsgenerations have been created.  More... | |
| CellularAutomata1D () | |
| Create a default cellular automata with a cell scale of 10.  More... | |
| CellularAutomata1D (int scale) | |
| Create a default cellular automata with a custom cell scale.  More... | |
| void | RandomizeRuleSet () | 
| Randomize rule set.  More... | |
| void | RandomizeCurrentLine () | 
| Randomize current line.  More... | |
| void | ResetCurrentLine () | 
| Reset current line.  More... | |
| Properties | |
| float | WaitTime  [get, set] | 
| Wait time  More... | |
| Color | CellColor = Colors.LightBlue  [get, set] | 
| Cell color  More... | |
| bool | ScrollLines  [get, set] | 
| Scroll lines?  More... | |
| byte | RuleNumber  [get, set] | 
| Current rule number  More... | |
Cellular automata 1D.
Definition at line 15 of file CellularAutomata1D.cs.
| 
 | inline | 
Create a default cellular automata with a cell scale of 10.
Definition at line 67 of file CellularAutomata1D.cs.
| 
 | inline | 
Create a default cellular automata with a custom cell scale.
| scale | Scale | 
Definition at line 73 of file CellularAutomata1D.cs.
| 
 | inline | 
Randomize current line.
Definition at line 91 of file CellularAutomata1D.cs.
| 
 | inline | 
Randomize rule set.
Definition at line 83 of file CellularAutomata1D.cs.
| 
 | inline | 
Reset current line.
Definition at line 105 of file CellularAutomata1D.cs.
| delegate void Automata.CellularAutomata1D.ScreenCompleted | ( | ) | 
Sent when _rows generations have been created. 
| 
 | getset | 
Cell color
Definition at line 35 of file CellularAutomata1D.cs.
| 
 | getset | 
Current rule number
Definition at line 41 of file CellularAutomata1D.cs.
| 
 | getset | 
| 
 | getset | 
Wait time
Definition at line 21 of file CellularAutomata1D.cs.