| Godot Nature of Code
    1.2.0
    Nature of Code implemented in Godot Engine | 
Boolean cell. More...
 
  
| Public Member Functions | |
| override bool | GetAliveValue () | 
| Get alive cell value.  More... | |
| override bool | GetDeadValue () | 
| Get dead cell value.  More... | |
|  Public Member Functions inherited from Automata.Cell< bool > | |
| virtual bool | IsAlive () | 
| Check if cell is alive (based on State).  More... | |
| virtual bool | WasAlive () | 
| Check if cell was alive (based on PreviousState).  More... | |
| virtual T | RandomizeState () | 
| Return a randomized state.  More... | |
| Additional Inherited Members | |
|  Protected Member Functions inherited from Automata.Cell< bool > | |
| virtual ? Color | GetStateColor () | 
| Get state color. Returns null if cell is discarded.  More... | |
|  Properties inherited from Automata.Cell< bool > | |
| T | PreviousState  [get, set] | 
| Previous state  More... | |
| T | State  [get, set] | 
| Current state  More... | |
| Vector2 | Size  [get, set] | 
| Cell size  More... | |
| Color | CellColor  [get, set] | 
| Cell color  More... | |
| bool | HighlightTransitions  [get, set] | 
| Highlight when a cell is transitioning from life to death  More... | |
Boolean cell.
Definition at line 6 of file GameOfLife.cs.
| 
 | inlinevirtual | 
Get alive cell value.
Implements Automata.Cell< bool >.
Definition at line 8 of file GameOfLife.cs.
| 
 | inlinevirtual | 
Get dead cell value.
Implements Automata.Cell< bool >.
Definition at line 13 of file GameOfLife.cs.