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Godot Nature of Code
1.2.0
Nature of Code implemented in Godot Engine
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Boolean cell. More...
Public Member Functions | |
| override bool | GetAliveValue () |
| Get alive cell value. More... | |
| override bool | GetDeadValue () |
| Get dead cell value. More... | |
Public Member Functions inherited from Automata.Cell< bool > | |
| virtual bool | IsAlive () |
| Check if cell is alive (based on State). More... | |
| virtual bool | WasAlive () |
| Check if cell was alive (based on PreviousState). More... | |
| virtual T | RandomizeState () |
| Return a randomized state. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Automata.Cell< bool > | |
| virtual ? Color | GetStateColor () |
| Get state color. Returns null if cell is discarded. More... | |
Properties inherited from Automata.Cell< bool > | |
| T | PreviousState [get, set] |
| Previous state More... | |
| T | State [get, set] |
| Current state More... | |
| Vector2 | Size [get, set] |
| Cell size More... | |
| Color | CellColor [get, set] |
| Cell color More... | |
| bool | HighlightTransitions [get, set] |
| Highlight when a cell is transitioning from life to death More... | |
Boolean cell.
Definition at line 6 of file GameOfLife.cs.
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inlinevirtual |
Get alive cell value.
Implements Automata.Cell< bool >.
Definition at line 8 of file GameOfLife.cs.
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inlinevirtual |
Get dead cell value.
Implements Automata.Cell< bool >.
Definition at line 13 of file GameOfLife.cs.