| Godot Nature of Code
    1.2.0
    Nature of Code implemented in Godot Engine | 
The Ecosystem project. More...
Inherits Control.
| Classes | |
| class | AttractedFly | 
| Attracted fly. Uses SimpleAttractor.  More... | |
| class | BaseFly | 
| Base fly lifeform.  More... | |
| class | HoppingBunny | 
| Hopping bunny.  More... | |
| class | Lifeform | 
| Base abstract lifeform. Based on SimpleMover.  More... | |
| class | NervousButterfly | 
| Nervous butterfly. Same behavior than nervous fly. Uses multiple SimpleOscillator.  More... | |
| class | NervousFly | 
| Nervous fly. Fly everywhere nervously spawning particles. Uses ParticleSystem.  More... | |
| class | SwimmingFish | 
| Swimming fish.  More... | |
| Public Attributes | |
| int | CountPerSpecies = 5 | 
| Entity count per species  More... | |
The Ecosystem project.
Definition at line 14 of file Ecosystem.cs.
| int Ecosystem.Ecosystem.CountPerSpecies = 5 | 
Entity count per species
Definition at line 621 of file Ecosystem.cs.